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Thread: New Article for the Macro Mechanics

  1. #1

    Default New Article for the Macro Mechanics

    Alright I'm working on a new more refined article to better explain the current macro mechanics and I want to use this thread to ask some question that I need answered in order for me to continue my work.

    For now I only have 1 but i'm sure more will come up.

    At a standard base of 8 mineral patches, what is the number of workers needed to reach saturation?

  2. #2
    Pandonetho's Avatar SC:L Addict
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    Default Re: New Article for the Macro Mechanics

    I'd say about 20. 2.5 per mineral patch.

  3. #3

    Default Re: New Article for the Macro Mechanics

    It depends on layout but the rule of thumb is about 23. Mining time is about 3.5 and trip time is about 1.5 assuming minerals are 3 squares away and BW pathing.

  4. #4

    Default Re: New Article for the Macro Mechanics

    alright well thats good to know
    does anybody know how long it takes the obelisk to build? I tried looking it up on starcraft wikia but its not there. Anybody know?


    Edit: also how much energy do the Obelisk and Orbital Command Center start out with?

    Edit: another thing, how long does the mule currently last?
    Last edited by RODTHEGOD; 09-28-2009 at 11:33 AM.

  5. #5
    Tritanis's Avatar Junior Member
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    Default Re: New Article for the Macro Mechanics

    Guys from blizzard claim that worker AI is far better than it was in sc1, so I'd say that 2 workers per mineral patch is most efficient and any more peons is just a waste of minerals and supply.

    I live , I serve , I die for the Metal

  6. #6

    Default Re: New Article for the Macro Mechanics

    The one thing that always frustrated me about the workers was their sucky acceleration.

  7. #7

    Default Re: New Article for the Macro Mechanics

    Quote Originally Posted by Tritanis View Post
    Guys from blizzard claim that worker AI is far better than it was in sc1, so I'd say that 2 workers per mineral patch is most efficient and any more peons is just a waste of minerals and supply.
    I agree with this...

    I believe after 16 workers, you gain at most 1 second and in some cases 0 seconds of faster harvesting time per worker. Basically with 16 workers on an 8 mineral field there will be a constant flow of workers gathering and workers returning minerals. You can't and shouldn't go by BW saturation levels.
    Last edited by Santrega; 09-29-2009 at 10:45 PM.
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