Page 1 of 3 123 LastLast
Results 1 to 10 of 23

Thread: An Obvious Change

  1. #1

    Default An Obvious Change

    Make Terran Addons Salvageable for 100%. It only makes sense.
    We can't stop them from comming, but by God we can make them limp home!



  2. #2

    Default Re: An Obvious Change

    Quote Originally Posted by TheProgramer View Post
    Make Terran Addons Salvageable for 100%. It only makes sense.
    To make it balanced the addons should also be salvageable to the other player if they have a unit nearby.

    Oh, and it should insta-kill all marines on the map.

  3. #3

    Default Re: An Obvious Change

    Quote Originally Posted by TheProgramer View Post
    Make Terran Addons Salvageable for 100%. It only makes sense.
    Because it's totally fair letting Terran proxy build with no real downside through salvage, while Protoss and Zerg always lose their Pylons/Creep Tumors once scouted and/or pushed back.

  4. #4

    Default Re: An Obvious Change

    Quote Originally Posted by DemolitionSquid View Post
    Because it's totally fair letting Terran proxy build with no real downside through salvage, while Protoss and Zerg always lose their Pylons/Creep Tumors once scouted and/or pushed back.
    Yes of course, there shouldn't be any differences between the races, you're right.
    We can't stop them from comming, but by God we can make them limp home!



  5. #5

    Default Re: An Obvious Change

    Quote Originally Posted by TheProgramer View Post
    Yes of course, there shouldn't be any differences between the races, you're right.
    I'm all for diversity. But not at the cost of balance, which this idea clearly affects in a negative way from every conceivable mathematical and strategic angle. How do I know this? Because salvageable add-ons were in the WoL beta, as per this Karune QnA back in 2009, and the ability was scrapped.

    Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30.

    1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
    2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
    3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
    4) Yes, the Banshee portrait is of a female pilot.
    5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each.
    Last edited by DemolitionSquid; 05-10-2012 at 01:54 PM.

  6. #6

    Default Re: An Obvious Change

    LOL I wouldn't mind pylons being able to relocate themselves within their power circle.

  7. #7

    Default Re: An Obvious Change

    Quote Originally Posted by The_Blade View Post
    LOL I wouldn't mind pylons being able to relocate themselves within their power circle.
    Another interesting point: it's already enough Terran can lift their main structures and burrow their depots. Their units are nigh impossible to get stuck in a badly planned base or mis-rally. Protoss and Zerg do not have that option in any way (other than Zerg Crawlers). Salvageable add-ons would just be icing on the already noob-friendly Terran cake.

  8. #8
    RetlocLive's Avatar Junior Member
    Join Date
    Mar 2012
    Posts
    172

    Default Re: An Obvious Change

    Well, Protoss DID have the teleporting Photon Cannons in the beta. lol

  9. #9

    Default Re: An Obvious Change

    Quote Originally Posted by RetlocLive View Post
    Well, Protoss DID have the teleporting Photon Cannons in the beta. lol
    1. They were canned because (and I quote), "mobile defensive structures felt more 'Zergy.'" Hence, Spine and Spore Crawlers.
    2. They did not teleport, they uprooted and moved exactly like Crawlers do now.

  10. #10

    Default Re: An Obvious Change

    They used the model of the upgraded cannon.
    I believe it was called Phase Cannon, the Photon cannon model was scrapped.

Similar Threads

  1. Free Name Change
    By evillesh in forum StarCraft II Discussion
    Replies: 7
    Last Post: 11-04-2010, 03:10 AM
  2. Name Change Thread
    By Albuterol in forum Site Issues / Feedback
    Replies: 4
    Last Post: 10-22-2010, 06:40 PM
  3. username change?
    By trace wm in forum Site Issues / Feedback
    Replies: 1
    Last Post: 01-29-2010, 05:20 PM
  4. Nighthawk name change?
    By viperjo in forum StarCraft II Discussion
    Replies: 26
    Last Post: 06-03-2009, 05:52 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •