Yes, that's right! That is indeed ME on the right.
Honestly I felt wol was better than brood war. The temple in Protoss was just as much of a dues ex machina
1.) the prophecy actually cleared up holes. Why was Kerrigan left on char even after the dt went to aiur. Why manifest before you have victory in bag? Because the over mind WANTED
2.) Kerrigan was a sociopath. Due to the tinkering of her brain the only choice she could make was the evil one. To achieve redemption the conditioning would need to broken. Hence artifact
3.) the hybrids were foreshadowed in brood war
Gradius you are blinded by nostalgia you wanted it to go one way but when it didnt you got hissy
That's not really a hole. She was left on Char to fight the dark templar; they were the bigger threat since they could actually kill the overmind/cerebrates. And the Overmind needed the element of surprise on Aiur so he left ASAP.1.) the prophecy actually cleared up holes. Why was Kerrigan left on char even after the dt went to aiur. Why manifest before you have victory in bag? Because the over mind WANTED
She actually showed signs of her humanity still lurking beneath the surface in Brood War:2.) Kerrigan was a sociopath. Due to the tinkering of her brain the only choice she could make was the evil one. To achieve redemption the conditioning would need to broken. Hence artifact
"They've all been destroyed. Let us return to Tarsonis to rest. For the first time since my transfiguration I am wearied of the slaughter."
Would it have killed them to perhaps let Kerrigan get her own redemption through character development and decent writing? Apparently it would, since they decided to take the easy way out by going with an artifact.
Not sure what this has to do with anything tbh. The hybrid storyline could have extended into just about anything that wasn't another cliche "ultimate big bad is coming to kill everybody for no very good reason" theme. I liked it better when it was just Duran.3.) the hybrids were foreshadowed in brood war
What I wanted was a logical extension of the story from Brood War. Instead we got a flimsy, vapid, non-sequitur of a plot.Gradius you are blinded by nostalgia you wanted it to go one way but when it didnt you got hissy
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Last edited by Gradius; 12-21-2011 at 05:04 PM.
But after the dark Templar left char Kerrigan stayed behind. Even after the dark Templar arrived on aiur it never occurred to send his ultimate weapon after them? While there was humanity in her it was so small as to be insignificant. Only a monster would have done the atrocities in reckoning and omega. And why didn't the over'mind wait until after all resistance was crushed
Last edited by DarthYam; 12-21-2011 at 07:53 PM.
As it stands, the infestation is 100% responsible for Kerrigan's actions in BW. Kerrigan doesn't even seem to remember what happened. Everything that she did is totally not her fault, and that's just lame IMHO.
Haven't posted here in awhile. Just thought I'd throw in my two cents:
Personally, my biggest issue with the campaign is Blizzard's mentality, strange as it sounds. Throughout its development, Blizzard had previews, whole lore panels and press releases for the game; waxing on and on as to how epic the story was, etc. Which suggests that Blizzard intended, and more importantly believe, that the story and setting are awesome, top notch, and things to be taken seriously. Or at least, that's the impression I get. This, I feel, makes it somewhat inconsistent with the actual game's hamminess (especially the news), clunky dialogue and lackluster narrative.
For comparison, let's consider Red Alert 3. Objectively, it's campaign story was as bad, if not worse, than SC2. However, the game's creators seemed to know this and had deliberately taken steps to exploit it; turning the game into a 'hey, it's that guy' fest with corny dialogue and even cornier characters. But somehow, it works! The key difference here is that the story in RA3 knew not to take itself seriously; thereby making its deficits overlookable, or even downright enjoyed.
Blizzard's SC2 did not share this self awareness. As such, it's intended 'epic-ness' was undermined by a difficult to fully immerse setting (due to the characters being so heavily caricatured, cliched and corny) and a story that is not only poorly paced by full of holes.
On a more literary level, my biggest issue is Blizzard's heavy use of info dumping (especially from where they come from). For instance, when facing the Taldarim, Findlay reassures Raynor (and the player) that they are religious fanatics unaffiliated with the Protoss on Shakuras. How does a guy who only recently escaped incarceration and who had until recently never encountered a Zerg know this while Raynor (who is the Terran who has gotten closest to the Protoss and thus is familiar with the factioning amongst them) not? Another one is how Raynor learned that the Artifact could de-infest Kerrigan - he found out about it from Valerian Mengsk. How did he know that? The game never bothered to explain. To expand further, all of this is 'telling' rather than 'showing'. Relying on this constantly is bad writing and possibly reflects Blizzard's hesitation/inability to develop story progressions from the original ideas; i.e. they're not very good at flowing the plot from Point A to Point B to Point C naturally.
Last edited by mr. peasant; 12-21-2011 at 09:23 PM.
Yes, that's right! That is indeed ME on the right.
In other words, Blizzard had dumped information unnecessarily AND done so poorly.
Last edited by mr. peasant; 12-22-2011 at 05:06 AM.