Figured the SC1 remastered announcement warrants a robear response.
Yes it does, hah.
My overall verdict: really great product, really smart move for the BW playerbase to make the base game free and have the Remaster be an upgrade that can still play against the free version. Really looking forward to listening to the redone music and voice acting too. And incorporating matchmaking and all that is of course great, definitely going to play a few games (terribly) and look up some old UMS stuff (evolves, random unit battles, etc)
I'm very pleasantly surprised they decided to really stay true to the silhouettes of the original unit designs, rather than updating them to look more like the SC2 style. Though there are a few changes to the designs that I wouldn't have done, nevertheless some of them look amazingly good, overall like the battlecruiser. Even though it has changes, the overall lighting and shapes and everything keep it instantly recognizable and appealing.
Something that's funny is that since they're keeping to the exact same number of frames for each unit's sprites is that they've also updated some of the designs to be symmetrical, so that the fact that the sprites just get flipped for the left/right version is less noticeable. For example, check the caution stripes on the siege tank's siege mode cannon. Some like the siege tank could still use some minor improvements, I did a quick touch-up to show how I think it could be better.
But the underlying models themselves are all very good. In the interview they mention how the artists worked under Brian Sousa, who of course was a modeler for the original game 20 years ago. I'm really happy they kept to the old zergling design and all that, even if again I would do some things slightly differently or touch some things up.
(Though I also would have done the same things as them in terms of not keeping the inconsistent team coloring and stuff on parts of units like the zergling's arms, here's a little analysis of that.)
They really nailed the Zealot, too.
I'm not a big fan of the new carapace/frill on the hydralisk sprite, it's a bit too different. A couple other things could be better, like, on the muta, I didn't make up the lower 'mouth' stretching open a little and the spikes on the sides rotating a bit, those are there in the original.
But their modeling/texturing of the worm-y body is very good.
This is a sort of a funny change for me though, since so many of my drawings and models involved making my own interpretations of the old BW designs. Now everyone will expect them to look the way the Remastered sprites look! But that's not really a bad thing, because as I said I approve of basically all the models. They honestly did a really good job with all of them, it's just sometimes the brightness and shadows and shininess things like that could sometimes use some improvement on some units. I know from experience that a lot of those shapes (on like the BW Carrier) are really hard to nail down, and they did.
(It's also a little sad that I didn't make it to Blizzard in time to work on this, hah. StarCraft 3 is the goal, then. Or maybe WC3 Remastered, haha.)
I'm working on making my own model of the classic ling, and then also try to make a sprite out of it to see how it compares to their new one, see if I can do as good a job or better, with the colorscheme and all that. Will post here when I'm done. But yeah I've been not posting here partly because of real life job stuff. I'll check in from time to time though.
Yeah really, most of the problems I have with the new sprites is some shading and shadow issues, all they need to do is polish up a few things.
With the battlecrusier model, and the mechanical models in general, I feel like the obnoxious blockiness is almost part of the aesthetic. It helps create a feel of rugged, scrappy-ness. I think these are issues that can easily be solved with polish though.