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Thread: Unit Pictures

  1. #811

    Default Re: Unit Pictures

    About hydra, look when kerrigan is escaping, i see a lot of projectiles from the two hydra on the cutscene, i think the fire ratio is about 1 shooting per second... I will comment also this last post of Robear

  2. #812

    Default Re: Unit Pictures

    Hey everyone, sorry for the lack of new posts... I've been busy in real life, spending the time I normally devoted to this. Did color the sprite hydra and ling, but I still haven't finished the Odin or anything. :/



    And, this isn't actually new information but: Just when I think I've seen about every Starcraft image in existence, another new source comes along. This time from a 1997 magazine ad, definitely supports the idea that Goliaths are no more than 5m tall, even slightly less. Those grey marines look weird!



    The SCG goliath seems more like 6, though.

    Last edited by Robear; 02-26-2014 at 11:00 PM.

  3. #813

    Default Re: Unit Pictures

    I like the little animation you've got going on there, Robear. Thinking about illustrating the SC2's Hydralisk attack?

    - - - Updated - - -

    I like the little animation you've got going on there, Robear. Thinking about illustrating the SC2's Hydralisk attack?
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  4. #814

    Default Re: Unit Pictures

    The marines from the 1997 magazine don't look weird to me. Really just the result of 90s posing (you'll find that animation was different back then, since characters were always made to pose like they were on a catwalk runway), and also the articulation makes sense. The codpiece would bulge out, not to mention, the suits were never known for giving agility.

    Quote Originally Posted by robear
    The SCG goliath seems more like 6, though.
    Your judging that based on a wonky camera angle?

    Quote Originally Posted by robear
    Maybe they only saved the head for this particular dragoon model? Maybe later dragoons had more space, but in the cinematic this model just has a tiny core section. :/
    Here's some food for thought - that cinematic's reference of the dragoon is silly, even though the cinematic as a whole is pretty awesome.

    Secondly - I don't think blizzard ever was focused on artistic cohesion or accuracy. Back in SC1, they only had to worry about a few things to be cohesive, like sprites and portraits; and that was within the bounds of gameplay. Cinematics were free reign, since units hardly appeared more than once in a cinematic,

    In starcraft 2, yes, the art completely changed again, and I still don't think we're seeing all that much cohesion besides on-model reference for important characters (which is easy, given that it's 3D modeling, and not sprite drawing), and the distinctive look or theme that goes with each unit.

    Quote Originally Posted by Robear View Post
    Haha, absolutely Blizzard's fault and not mine.

    I also don't know how he can aim like that when the helmet doesn't swivel.

    The crotch makes sense though, because these pics look awesome.


    first_in__last_out_by_rhinoting-d4om5qw.jpg

    324px-Marine_SC1_Art2.jpg


    EDIT: Remind me to never use quick reply.
    Last edited by solidsamurai; 03-01-2014 at 07:49 PM.

  5. #815

    Default Re: Unit Pictures

    Quote Originally Posted by TheEconomist View Post
    Wow, never knew Collosi were so big ....... or Nexi were so small.
    Well, the nexus is basically just a mayan/aztec temple with a big staircase and some glowy stuff.
    Last edited by solidsamurai; 03-01-2014 at 07:30 PM.

  6. #816

    Default Re: Unit Pictures

    triple post -_-

  7. #817

    Default Re: Unit Pictures

    Quote Originally Posted by Visions of Khas View Post
    I like the little animation you've got going on there, Robear. Thinking about illustrating the SC2's Hydralisk attack?
    What's always bugged me about the Sc1 attack animation is where those massive white "pouches" come from since there is no physical indication of them in it's "non-attacking"/passive stance. As to the Sc2 Hydralisk - I don't think they would warrant another picture because their spine orifices are more plainly visible and seem to fire without much massive contortion or modification of it's carapace like the Sc1 version.
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  8. #818

    Default Re: Unit Pictures

    Yeah, I'm not doing an SC2 animation. Largely because, as you all know, my SC2 hydralisk looks kind of shitty, and I don't want to draw a new one, because it would be really time consuming. I may make a 3D model of the BW hydra, and if I do, then I may try to animate the pouches unfolding/inflating.

    Quote Originally Posted by solidsamurai View Post
    triple post -_-
    Haha, nice. Yeah, posting on this website, amirite?

    Here's some food for thought - that cinematic's reference of the dragoon is silly, even though the cinematic as a whole is pretty awesome.
    Yeah, you're right. I think I'm just gonna drop the idea of including every hero unit in the overall chart, because there are so many, so then that dragoon design won't even be in it and we can just stop worrying about how nonsensical it is.

    I also don't know how he can aim like that when the helmet doesn't swivel.
    See, this is why Ghost was good. Ghost fixes dragoons and adds helmet swivel. I like Ghost's designs. Which is funny, because I hated them when they came out, and I fully expect to have this same thought process about SC2 when Starcraft 3 comes along. :P

    I made a 3D model of my sprite zergling drawing, which turned out surprisingly well.



    So, uh, nailed it? But, in doing so, I realized that man, that thing is way bigger than I thought it would be from just looking at the side, because the legs splay out so wide. It's way wider than the cinematic, SCG and SC2 designs, so, I might want to scale it down in the chart, or it's by far the scariest of the 4.



    Aww, he's not so bad, he's less than half my height...



    JESUS CHRIST that shit is terrifying

    So, scale it down a bit, or leave it as the most frightening thing ever? :P

    For comparison, here's the smaller-legged SCG ling dying to a marine. In both, the head comes up to about the marine's knee, mine just has huge back legs.
    Last edited by Robear; 03-01-2014 at 11:30 PM.

  9. #819

    Default Re: Unit Pictures

    Hmm, that's one giant chicken...

    I'm partial to the Zerg being as terrifying as much as possible. That said, making it about 20% smaller might do the trick.

    That SCG ling is a bit misleading though since it looks nothing like the Sc1 ling (the switched position of the sickles and front "arms", being less bulky and the lack of the characteristic hydralisk shaped head/body). Then again, guess it doesn't hurt to have some variety in 'ling shapes.
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  10. #820

    Default Re: Unit Pictures

    I'd actually leave the Zergling the way it is.

    - - - Updated - - -

    I'd actually leave the Zergling the way it is.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

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