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Thread: Original Starcraft Terran campaign ported over to Starcraft 2

  1. #1
    Junior Member
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    Default Original Starcraft Terran campaign ported over to Starcraft 2

    Link: http://www.sc2mapster.com/maps/sc1-e...ll/pages/main/

    It is very good, saved that the nuclear silo is not on CC and Sarah Kerrigan is the super powerful Nova. But then, everything else are perfect.

  2. #2

    Default Re: Original Starcraft Terran campaign ported over to Starcraft 2

    Just wanna point out 'The Overmind' was just released a day or so ago.

  3. #3
    Gradius's Avatar Administrator
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    Default Re: Original Starcraft Terran campaign ported over to Starcraft 2

    Omg, StarCraft-style Protoss Shuttles, Arbiters and Carriers. This is too cool. Good work.

  4. #4

    Default Re: Original Starcraft Terran campaign ported over to Starcraft 2

    perhaps I'm retarded, but I can't get this to work at all, can anybody help out? I put the mod file in the appropriate place, and put the maps in the 'maps' file, but I can't find them ingame, nor quite frankly do I even know if i'm opening the mod file correctly. I tried testing the first terran map (mission 1) and as soon as I passed where raynor was supposed to be (there was a 'raynor spawn here' sort of thing when I was in the editor), but he, of course, is not there when I actually test the map, so I loose almost immediately after I pass that threshold near the 'lings and hydras.

    anybody have any ideas?

    EDIT: or maybe the mod file isn't in the right place? its in the mod folder, but when I open the maps in the editor it says that the sc1mod.sc2mod cannot be located. fuck me sideways...
    Last edited by almostfamous; 03-31-2011 at 02:03 PM.

  5. #5

    Default Re: Original Starcraft Terran campaign ported over to Starcraft 2

    You can't open them in game.

    What you'll have to do is select the map file, and drag it on to your StarCraft II file.

  6. #6

    Default Re: Original Starcraft Terran campaign ported over to Starcraft 2

    Quote Originally Posted by Muspelli View Post
    Just wanna point out 'The Overmind' was just released a day or so ago.
    I hear the (old-style) Queens and Defilers don't work as intended. That's a bummer.
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  7. #7

    Default Re: Original Starcraft Terran campaign ported over to Starcraft 2

    Quote Originally Posted by Turalyon View Post
    I hear the (old-style) Queens and Defilers don't work as intended. That's a bummer.
    They work fine in StarCraft II Brood War. I don't know what's up with these ones.

    I think it's because they're using the swarm guardian and a critter for them, which you can't normally control.

  8. #8

    Default Re: Original Starcraft Terran campaign ported over to Starcraft 2

    I seem to be having a problem with any map that has a hero that needs to be preserved. In Wasteland as soon as I pass by where raynor should be, I don't see or get him, but as soon as I engage the nearby Zerg I loose the map because I don't have raynor. Is this a problem with my stupidity in opening this improperly or...?

    EDIT: Plus, I keep getting an error about birthsound or something, and often I get an error message about an "AI script Value: 0"
    Last edited by almostfamous; 04-01-2011 at 09:45 PM.

  9. #9

    Default Re: Original Starcraft Terran campaign ported over to Starcraft 2

    why was this made as a "mod" instead of a custom map available to open within SC2

  10. #10

    Default Re: Original Starcraft Terran campaign ported over to Starcraft 2

    Because it uses an old version of a mod called Starcraft 2 Broodwar. Search "SC2BW" but I wouldn't recommend it right now. There seems to be bugs with unit sizes atm.

    Quote Originally Posted by Gradius View Post
    Omg, StarCraft-style Protoss Shuttles, Arbiters and Carriers. This is too cool. Good work.
    Grad, those are old versions. I've updated the carrier, and remade a new shuttle.
    Last edited by GnaReffotsirk; 04-07-2011 at 03:27 PM.

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