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  1. Thread: Expansion Units

    by Noise
    Replies
    183
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    22,540

    Re: Expansion Units

    How would that be useful? Since it has hit points the enemy can simply destroy it if your army isn't there. And Zerg prefer more open areas in battles usually.
  2. Thread: Expansion Units

    by Noise
    Replies
    183
    Views
    22,540

    Re: Expansion Units

    I think they probably will add new units but they will have to be extremely careful with what they add.

    Here's what I think they should do:
    Give reapers spider mines
    For zerg they should give...
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    Re: Small things that SC2 needs to improve

    I agree about the sounds. It's like they didn't really put much effort in, maybe they just phoned them in.
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    10,870

    Re: People Calling GG for You...

    I hate it.
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    14,385

    Re: What DON'T you like about Wings of Liberty?

    I don't like the lack of terrain denial like spider mines and lurkers. I don't like the lack of options for Zerg. I don't like that you can't destroy force fields except with high tier units. I don't...
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    Re: Brutal difficulty

    Brutal difficulty is the only difficulty
  7. Re: The "This is My Copy of Starcraft II Suckas" Thread

    Guh. It is trying to update and is going at 0.0kb/s... ffffffffff
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    2,907

    Poll: Re: Expansion Cycle Time Expectations

    So if we compensate for Blizzard Time, every 4 years.
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    What you would like to see in the expansions?

    If we assume that each race will get 1 additional multiplayer unit, I would hope that Zerg get the Lurker and that Terran get spider mines. Terrain denial and army positioning has become so much less...
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    Poll: Re: Expansion Cycle Time Expectations

    Every 18 - 24 months
  11. Poll: Re: Spam in chat channels - Are you really bothered?

    No I do not care at all about spam
  12. Replies
    3,274
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    243,222

    Re: Macro Mechanics Discussion Thread

    Reviewers have no idea about RTSs or Starcraft in general let alone an opinion on how Macro Mechanics affect the game. Most likely they won't mention it or if they do they'll just say it's "cool".
  13. Re: Should the Infestor, Corruptor and Overseer be Renamed?

    Yes I think Infestor and Corruptor should be renamed, Overseer is fine
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    6,543

    Re: Rename Frenzy, because it doesn't frenzy

    Good first point , I concede that one. But the explanation can simply be that all the units are rampaging over each other with eagerness to get to battle. But like I said a crazy idea.

    EDIT: But...
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    Re: Rename Frenzy, because it doesn't frenzy

    Yes. But it allows you to fit more DPS per area which is generally desirable.
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    6,543

    Re: Rename Frenzy, because it doesn't frenzy

    Oh I just had a crazy idea for a Zerg spell:

    Rampage:
    Medium sized AoE, all your zerg units in the area have their COLLISION RADIUS halved (or reduced by some amount).

    D:
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    Re: Roach should get Armor or Regen back?

    I agree Marauders have so much health, do so much damage and move and fire so damn fast for a Tier 1 unit.
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    Re: Macro Mechanics Discussion Thread

    The score IGN gives SC2 will depend ENTIRELY on how much Blizzard/Activision is willing to pay them, because that's how every big name review is handled on IGN.
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    Re: Rename Frenzy, because it doesn't frenzy

    Instead of renaming it, actually make it increase unit speed.
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    6,688

    Re: Roach should get Armor or Regen back?

    Yes I think it should get it's regen above-ground back and hit points reduced to make it more interesting. Also it should move faster while underground to make it more of a base raider and to...
  21. Re: Anyone feel SC2 is getting worse with each update??

    I'm pretty sure Blizzard are trying to make it balanced for high level play, they just aren't succeeding lately.
  22. Re: Anyone feel SC2 is getting worse with each update??

    I didn't think anything was particularly bad until this most recent patch which ruined the balance the most out of any build in the beta. Marauders are too good, and Ultras aren't good enough.
    ...
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    Re: Patch 13 notes released

    I like it very much, to summarize, the effect of the ability is:
    -AoE
    -Increased speed
    -Increased regen rate

    Which is better than it's current state by far, though I would have chosen different...
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    Re: Patch 13 notes released

    I seriously doubt it would affect fungal growth, but it might affect banelings which would be cool.
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    Re: Patch 13 notes released

    Very much agree, and would like to add that Ultras don't need to do more damage, they need to be available cheaper, earlier and without hit points being nerfed. Also possibly made smaller. They...
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