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Type: Posts; User: Robear

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    Re: Huge opportunity

    Welp, the finalists have been selected, go vote for your favorites.
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    Sticky: Re: StarCraft II Artwork Thread

    I made a matte painting of Char from some stock photos of rocks and then put my old low poly battlecruiser model in front of it.
    ...
  3. Thread: Gradius's Music

    by Robear
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    Re: Gradius's Music

    Best of luck becoming a god!
  4. Thread: Impressions?

    by Robear
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    Re: Impressions?

    ^That's definitely correct. The flaps/pouches definitely unfold from between the frill carapace and the back carapace, same as they did in the original sprite.

    http://i.imgur.com/bQcOcsQ.png
    ...
  5. Thread: Impressions?

    by Robear
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    Re: Impressions?

    Back to the first page, they have announced that they will be adding matchmaking for larger groups than just 1v1
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    Re: Huge opportunity

    Thanks for the support! I'll definitely do something, won't give up.

    Here's what I'm calling the final marine and hydralisk, just cause I'm out of time. On to Protoss!
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    Re: Huge opportunity

    Haha, I don't even consider it 'more' diversity. There are obviously black men around, from the original cinematics to major characters like Duran, Warfield, Tosh and Reigel. I'm guessing women...
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    Re: Huge opportunity

    Not sure if I'll be able to finish the Protoss one. 23 hours remain. Here's where the Terran's at right now, and the Zerg. Gogogo!

    http://i.imgur.com/OhSXjQc.jpghttp://i.imgur.com/2fsFy3J.jpg
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    Re: Huge opportunity

    I didn't have time to be super original so here's how my Zerg entry is going. Just a boring ol' classic Hydralisk.

    http://i.imgur.com/fsJlelQ.jpg

    And scaled down more:
    ...
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    Sticky: Re: StarCraft II Artwork Thread

    That is really, really good. Really nice sense of scale, really cool poses and armor shapes.
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    Sticky: Re: StarCraft II Artwork Thread

    That is a really, really great interpretation of the SC2 science vessel design. Nice!
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    Re: Huge opportunity

    I mean, yeah, ok, that is pretty phenomenal, and I'm not at that level yet. But I actually don't think that level of detail is necessarily something they're looking for, though it might sway the...
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    Re: Huge opportunity

    You can use any digital painting program. Photoshop is the industry standard and what I use at work, but GIMP is free and has all the tools you could possible need for this kind of digital painting....
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    Re: Huge opportunity

    Yup. Each person gets to submit 3 portraits, so I figure I'll do one for each race. VoK, you gonna do 3 protoss with SC1-style skin and markings? :P
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    Re: Guy in the Missle Turrwt

    There was always a guy in the missile turret, in every iteration of them.

    SC1: http://i.imgur.com/dWk87zf.jpg

    Pre-SC2 fan art:...
  16. Thread: New Sprites

    by Robear
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    Re: New Sprites

    It's the top thing of the science vessel that rotates in the direction the vessel is moving. It's like how the turret of the siege tank is a separate sprite from the base. They just put the...
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    Re: Campaign Portraits

    i actually think Heroes' Tassadar is great in terms of colorscheme. Obviously they put the colorscheme on an SC2 protoss head, but the colors/pattern is very faithful to the original portrait, just...
  18. Thread: New Sprites

    by Robear
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    Re: New Sprites

    Yay...? These are really great, but very weirdly formatted. And some of them are too low res to see. I want to see what Infested Kerrigan looks like up close!

    http://i.imgur.com/JCJ5SAX.png
    ...
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    Re: Campaign Portraits

    Lol you included GnaReffotsirk's version of Aldaris, nice try. :P

    I'm REALLY surprised Zeratul got orange eyes! Yay! Duke's portrait is probably the best/most faithful of the terran characters...
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    Re: Remastered Campaign Art

    I've said this before, but the reason the Zerg look 'fisher price' style is because now they're using the same models as they used to render the sprites for these shots, instead of making separate...
  21. Thread: StarCraft 1 Art

    by Robear
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    Re: StarCraft 1 Art

    Ah, I'm pretty sure that's actually a bit of StarCraft Ghost concept art, from ~2000 or 2001. Have you ever seen it definitively attached to SC1? I only ask because the style matches one of the...
  22. Thread: StarCraft 1 Art

    by Robear
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    Re: StarCraft 1 Art

    Incidentally that building's model is still in the game, it became the sunken colony.

    http://i.imgur.com/iXCAL9t.png

    Those tentacles in the back and their spines, leading down into that central...
  23. Thread: sc:r video

    by Robear
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    Re: sc:r video

    Admittedly they flash both yellow and blue as he talks. Which also happened in the original, they were yellow by default, but during his talking animations could turn red or blue.
    ...
  24. Thread: sc:r video

    by Robear
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    Re: sc:r video

    Hah someone already screenshotted most of the portraits from this video to put on the SC wiki.

    http://i.imgur.com/bOTDYLg.jpg

    Sad they got rid of the dark area in the middle of his face, BUT,...
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    Re: Remastered Release Date Announced.

    Oh yeah I don't like those at all lol, and I wouldn't be surprised if they added more. But they won't disturb my campaign, UMS and vs ai experience.
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