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Type: Posts; User: Robear

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  1. Replies
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    Re: Campaign Portraits

    Lol you included GnaReffotsirk's version of Aldaris, nice try. :P

    I'm REALLY surprised Zeratul got orange eyes! Yay! Duke's portrait is probably the best/most faithful of the terran characters...
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    Re: Remastered Campaign Art

    I've said this before, but the reason the Zerg look 'fisher price' style is because now they're using the same models as they used to render the sprites for these shots, instead of making separate...
  3. Thread: StarCraft 1 Art

    by Robear
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    Re: StarCraft 1 Art

    Ah, I'm pretty sure that's actually a bit of StarCraft Ghost concept art, from ~2000 or 2001. Have you ever seen it definitively attached to SC1? I only ask because the style matches one of the...
  4. Thread: StarCraft 1 Art

    by Robear
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    Re: StarCraft 1 Art

    Incidentally that building's model is still in the game, it became the sunken colony.

    http://i.imgur.com/iXCAL9t.png

    Those tentacles in the back and their spines, leading down into that central...
  5. Thread: sc:r video

    by Robear
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    Re: sc:r video

    Admittedly they flash both yellow and blue as he talks. Which also happened in the original, they were yellow by default, but during his talking animations could turn red or blue.
    ...
  6. Thread: sc:r video

    by Robear
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    Re: sc:r video

    Hah someone already screenshotted most of the portraits from this video to put on the SC wiki.

    http://i.imgur.com/bOTDYLg.jpg

    Sad they got rid of the dark area in the middle of his face, BUT,...
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    Re: Remastered Release Date Announced.

    Oh yeah I don't like those at all lol, and I wouldn't be surprised if they added more. But they won't disturb my campaign, UMS and vs ai experience.
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    Re: Remastered Release Date Announced.

    Honestly, as critical as I can be (and I can be extremely critical, of all the minutiae, believe me), the overall product looks and plays just like Starcraft, in widescreen, running on modern...
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    Sticky: Re: StarCraft II Artwork Thread

    http://i.imgur.com/btvg1eH.gif

    http://i.imgur.com/9Fyfdc6.gif

    Sure some of the remastered stuff is hit or miss, and I would have preferred red eyes for the HT, but both of these are sick, way...
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    Sticky: Re: StarCraft II Artwork Thread

    I keep hitting the add to VoK's reputation button and it doesn't let me because I've done it too much

    so +rep
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    Re: Remastered Effects/Splash Art

    The reason for this is that they're using the exact same models for the sprites and the splash art. The original gun in the sprite is way thicker than the gun on the 'cinematic' model so that it...
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    Re: Remastered Effects/Splash Art

    I don't love or hate it. Imo it's wayy better than the Protoss one, not as good as the Zerg.

    One thing that's a tiny bit odd is all of the original victory screens had that teal/orange colorscheme...
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    Re: Overall Look/Feel of SC:RM

    I'm not too worried... I'm definitely always on the side of things to staying more faithful, and I do feel like some of the new images have too much bloom/brightness/light sources going on (like the...
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    Sticky: Re: StarCraft II Artwork Thread

    Oh hey and the in-engine cutscene one from Covert Ops is also on artstation, so we can see the underside. It's wayyy simplified. Here there's less of a division between the 'two' cockpits. Also...
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    Sticky: Re: StarCraft II Artwork Thread

    Yoo, the artist who modeled the Viking for the HotS intro posted pics of it (9 months ago, but I only just saw).
    ...
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    Re: David Kim Has Left SC2

    Hmm, have any links? I don't remember seeing any of those, but now I want to
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    Re: David Kim Has Left SC2

    Uh, what? He's a game designer, not an artist.

    I think SC2 is done in terms of overall game design changes so it makes sense for people not to be working on it. I bet internally they're...
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    Re: SC: RM Feedback/Inconsistencies Mega-Thread

    The thing that's interesting to me is that the Guardian portrait this week is different than the one in the reveal last week. It's good to know that they're still iterating on things and that some...
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    Re: SC: RM Feedback/Inconsistencies Mega-Thread

    That's pretty funny to me, since it had an animation where it blinks. :P

    http://i.imgur.com/JDUN7UU.gif
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    Re: SC: RM Feedback/Inconsistencies Mega-Thread

    Oh shit, looks like a lot of the portraits are available on the bnet forums. They look.... mixed.

    https://us.battle.net/forums/en/starcraft/topic/20753915707

    BC and Hydra are the best because...
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    Re: SC: RM Feedback/Inconsistencies Mega-Thread

    They no longer have the original 3D files for the portraits, and if they did they'd probably be horribly broken after having to be imported through 20 years of iteration in 3D software and file...
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    Re: SC: RM Feedback/Inconsistencies Mega-Thread

    I wouldn't worry about those 3 promo art faces at all. Yes, this hydralisk looks like crap, but it's because it's just a hastily edited version of the SC2 hydralisk model, and won't be in the actual...
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    Re: StarCraft Remastered Announced

    Yeah I talked a bit about my impressions of the new remastered content over in my unit pics thread, but at the very, very least, Free regular BW with matchmaking and patches to work on modern...
  24. Thread: Unit Pictures

    by Robear
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    Sticky: Re: Unit Pictures

    Yes it does, hah.

    My overall verdict: really great product, really smart move for the BW playerbase to make the base game free and have the Remaster be an upgrade that can still play against the...
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    Sticky: Re: StarCraft II Artwork Thread

    Jonathan Berube has uploaded a ton of great images and videos showing the development of the Zealot and Probe cinematic models for LotV, as well as for updating the Ultralisk from the HotS intro.
    ...
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