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Type: Posts; User: Robear

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    Re: 3D version of the unit reference pictures

    Better than most Star Trek aliens is still the lowest bar in the world though (which creatures like the Bengalaas don't even clear, being just a big cat). Any work of sci-fi where the aliens have 4...
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    Re: 3D version of the unit reference pictures

    FWIW, that head that's on the page with the Stalker concept art is basically not used in SC2. Robb Shoberg, one of the 3D artists on WoL, did release an image with a sculpt of that head, side-by-side...
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    Re: 3D version of the unit reference pictures

    On a non-Protoss subject, the Zergling's basically done!

    This model, which I made a long time ago at this point, is extremely faithful to the proportions of the SC2 ling from the in-engine...
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    Re: 3D version of the unit reference pictures

    My basic thoughts on Protoss head anatomy is that they do grow a hardened keratinized layer/structures outside of the skull, though it's still covered in skin/scales. And variety in these keratin...
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    Sticky: Re: StarCraft II Artwork Thread

    The most basic basic version would be, grab a portrait, make an untextured model that lines up with it, then do a planar projection from the camera's angle, and apply the portrait as the texture.
    ...
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    Sticky: Re: StarCraft II Artwork Thread

    That is phenomenal, super cool. Hope they release an English dubbed version. And I want to know where to see a better look at that Ultralisk statue that they mention briefly!

    I also just found the...
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    Re: 3D version of the unit reference pictures

    Thank you very much! Don't know if I can elicit that reaction for all of the units, but I'll try my best!

    If you want to see the unfinished dragoon in realtime together with the unfinished High...
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    Re: 3D version of the unit reference pictures

    Thanks! Small update: The dragoon's looking pretty good, just needs a few more details in some areas (legs mostly).
    ...
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    Re: 3D version of the unit reference pictures

    Well, this is a fun time capsule of my modeling abilities and knowledge years ago. I think I'll do a little thread necromancy, since I'm back on the same subject again? Here are 3D versions of some...
  10. Re: What are good reasons for the zerg to not use technology?

    There's also a difference between a Zerg entity using technology (infested terran mindlessly pulling the trigger on the gauss rifle still in its hand), understanding technology (seeking out ammo to...
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    Sticky: Re: StarCraft II Artwork Thread

    Michael Vicente, a Blizzard artist, posted some great shots of his Guardian model for Heroes of the Storm. What a beauty!
    ...
  12. Re: What other ways could the xel'naga been drawn like?

    I mean, they did design a bunch of new Hybrid units for LotV. The dominators, those flying ones, etc. And they made a cutscene model of the hybrid reaver, so could have been looking at potential new...
  13. Re: What other ways could the xel'naga been drawn like?

    All of these are concepts he did for Legacy of the Void. He already had the hybrids and all unit designs from the previous expansions to draw on.

    He also is the guy who did the LotV cinematic...
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    Sticky: Re: StarCraft II Artwork Thread

    A little Goliath progress.

    https://i.imgur.com/L1TqwKA.jpg
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    Sticky: Re: StarCraft II Artwork Thread

    Eh, I wouldn't go that far. Tbh Protoss, especially in SC1, are such a warrior culture and are so proud/arrogant that I don't really think they'd go for that kind of camouflage. Especially since...
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    Sticky: Re: StarCraft II Artwork Thread

    Another example of me getting actually good at texturing/materials, here's some progress on my Zergling model from a couple years ago. Still not done, but getting somewhere I'm proud of.
    ...
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    Sticky: Re: StarCraft II Artwork Thread

    Thanks! And yeah I was never a fan of the Phoenix name for that reason. Also, Protoss stuff is often named after old/ancient terms (dragoon, archon), but not mythological creatures... IIRC in SC1's...
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    Sticky: Re: StarCraft II Artwork Thread

    I really don't have a lot of free time these days, which is unfortunate. But I'm continuing to occasionally have a chance to better learn how to texture SC stuff. Here is a small amount of Phoenix...
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    Re: Are Dragoons "Realistic?"

    I'm happy with cyborg zealots- imo the ones with the zealot leg upgrades should have 100% robotic legs already, no reason why one who lost an arm or something wouldn't get a prosthetic arm.

    That...
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    Sticky: Re: StarCraft II Artwork Thread

    Every now and then I get a chance to chip away at this stuff. Started texturing my old roach model today.

    https://sketchfab.com/models/0c6b8c0dd7774aedadf2d858169a6890
    ...
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    Re: Your Own Campaign

    Just as a side note, if they release a Warcraft 3 Remastered with a slightly edited WC3 map editor, how funny would it be if people used SC models to make a SC2 custom campaign in the WC3 engine...
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    Re: Your Own Campaign

    I'll take a Rogue Squadron/TIE Fighter game in the SC universe. I would enjoy that.
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    Sticky: Re: StarCraft II Artwork Thread

    Here is also a terran material test...
    https://i.imgur.com/yhTvWzK.png
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    Sticky: Re: StarCraft II Artwork Thread

    Super busy with work and life, but also when I finally do get around to having time to finish things they'll be much higher quality than all my previous fan art stuff. This is just a little test,...
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    Re: SCLegacy Podcast?

    Just btw, manifest destiny and the white man's burden are two related but different things. This is manifest destiny (mildly racist political cartoon of darkness, native americans and wild animals...
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