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		<title>StarCraft: Legacy Forums</title>
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			<title>StarCraft: Legacy Forums</title>
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			<title>Fire damage monterey</title>
			<link>http://sclegacy.com/forums/showthread.php?15691-Fire-damage-monterey&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 13:00:54 GMT</pubDate>
			<description>How fire damage monterey work? What area cover this service? How much cost for use this service?</description>
			<content:encoded><![CDATA[<div>How fire damage monterey work? What area cover this service? How much cost for use this service?</div>

]]></content:encoded>
			<category domain="http://sclegacy.com/forums/forumdisplay.php?3-Off-Topic-Lounge">Off-Topic Lounge</category>
			<dc:creator>Rainbow52</dc:creator>
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			<title>Theorycraft</title>
			<link>http://sclegacy.com/forums/showthread.php?15690-Theorycraft&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 01:40:23 GMT</pubDate>
			<description>This started out as a challenge in the discussion forum. One to rewrite WoL, with me having the following mandates: 
 
-No artifact 
-No Kerrigan...</description>
			<content:encoded><![CDATA[<div>This started out as a challenge in the discussion forum. One to rewrite WoL, with me having the following mandates:<br />
<br />
-No artifact<br />
-No Kerrigan de-infestation<br />
-No Overmind &quot;retcon&quot;<br />
-No prophecy (sort of...I kind of bend the line here)<br />
<br />
What started out as a response quickly got out of control, a definate case of thread hijacking<br />
<br />
<b>Wings of Liberty</b><br />
<br />
Key note is that the newscasts often deal with Dominion suppression of rebellion and the like, show Mengsk and Valerian interviews, etc. Some characters remain, some don't.<br />
<br />
<i>Intro Cinematic</i><br />
<br />
We can keep Tychus in a sense, since cinematics are expensive, and hey, it served its purpose when SC2 was announced. Basically shows the Dominion suppressing rebellion on a world through marines deploying. Voiceover from Mengsk establishes that the Dominion has rebuilt itself yet has to deal with malcontents everywhere.<br />
<br />
<i>Mar Sara Missions</i><br />
<br />
Mission 1: Cut out Tychus, otherwise the same, Raynor stirs up rebellion.<br />
<br />
Mission 2: The Raiders, along with the MSS, move in on the Dominion fortress of White Rock. It is succesfully destroyed, making Mar Sara a free colony.<br />
<br />
Mission 3: The Dominion Fleet arrives and begins pounding the rebellion with air superiority. The Raiders and MSS manage to escape, where thanks to the MSS presence, the Raiders are stronger than before. But Raynor's left with the guilt of his actions that he's condemned numerous people to die for a lost cause.<br />
<br />
<i>Colonist Missions</i><br />
<br />
Mission 1: Word of Mar Sara spreads, Agria revolts, Dominion deploys forces to put them down. Raiders arrive and manage to evacuate some colonists but otherwise, Dominion control is reasserted.<br />
<br />
Mission 2: The colonists are sequestered on Meinhoff, a no. of them join the Raiders, adding to their forces. The Dominion deploys the zerg hyper-evolutionary virus, infecting numerous colonists, not to mention striking at the KMC. Raiders manage to contain the infection, granting them some KMC support.<br />
<br />
Mission 3: Seeking revenge, the Raiders go after a Dominion ship that's at Haven (yes, Haven's known to the Dominion prior to WoL, I feel some lore newbs need reminding:p). Arriving, they find the protoss have done their job for them. However, it's at this point that the zerg arrive. Selendis and Raynor team up to fight the zerg (e.g. Fleet of the Executor does head-on confrontations, Raiders destroy hives instead of nexi), leading to the zerg's defeat). Question of what the zerg are doing, and what the Dominion are doing. Selendis tells Raynor that numerous protoss have been disapearing and they suspect Dominion foul play (ala Project Gestalt). Don't have enough will/power to go to war over the issue. Raynor may get some protoss support because...I like protoss characters. Deal with it.<br />
<br />
<i>Artifact Missions</i><br />
<br />
Mission 1: Acting on protoss intelligence, the Raiders head for Monlyth, where they discover the Dominion has wiped out the protoss (Tal'darim or Daelaam, it doesn't matter). However, the zerg have arrived here. While the zerg press in on the Dominion on one front, the Raiders press in on another, seeking to capture a command center before the data is erased/is destroyed/whatever. They succeed, and prepare to depart. Kerrigan mocks Raynor, hinting at the Hybrid Program.<br />
<br />
Mission 2: Acting on the data retrieved from Monlyth, the Raiders head for Xil. The Dominion has been here looking for protoss and/or xel'naga tech. They've left, but some Tal'darim are left behind, and they're mighty pissed at terrans right now. The Raiders are forced to fend them off while seeing exactly what the Dominion was here for.<br />
<br />
Interlude: Maybe the Raiders get what they're looking for, maybe not. Either way, Zeratul shows up, and tells Raynor about the hybrids (as in existance). He gives Raynor the memory crystal.<br />
<br />
<i>Flashback Missions</i><br />
<br />
Mission 1: Zeratul is on Ulaan, having followed an energy creature there from Pegasus. He reflects on past events, and of Duran's words on the dark moon. However, hybrids are deployed led by Maar and Zeratul has to escape (can have some hybrid-controlled zerg too I guess).<br />
<br />
Mission 2: Zeratul arrives on Zhakul to share what he's learnt, about the whole hybrid thing. Maar and the zerg arrive, and Zeratul and the protoss defeat them. Zeratul learns from Maar at the hybrid's last moments (either telepathy or Maar gloats) that their existance is made possible by humans. Through this (insert dialogue here, this is spur of the moment stuff), Zeratul deduces that there's a terran presence on Aiur. He leaves to investigate.<br />
<br />
Mission 3: Zeratul and a small protoss force arrive on Aiur. There, forces are present, not too disimilar to what he encountered on the dark moon. Through the mission (e.g. reaches command centres rather than Overmind tentacles) he learns that the forces are salvaging zerg and protoss DNA (this being Aiur, there's a lot of both) to breed hybrids. He also learns that Emil Narud is the chief mastermind.<br />
<br />
Mission 4: The Dominion forces are destroyed, but Narud shows that not only does he have a lot of hybrids at his beck and call, but through them he can control zerg as well. A version of <i>In Utter Darkness</i> arrives where the protoss have to hold the line long enough to evacuate. Through the mission, and the way Narud acts, Zeratul suspects that his motives are beyond just serving the Dominion.<br />
<br />
Last Warning: Zeratul warns Raynor that the Dominion is creating hybrids, that he should beware Narud, and that something larger is going on than Mengsk simply creating biological weapons. Raynor doesn't know what to make of the xel'naga issue, but is savy enough to realize that hybrids = bad, and that Mengsk using them isn't a good thing. May also have a scene between Mengsk and Narud here to reinforce that Narud is indeed in Mengsk's graces. Valerian also makes an appearence and it's clear he's not onboard with the whole breeding program thing.<br />
<br />
<i>Spectre Missions</i><br />
<br />
Mission 1: Raynor is summoned to Redstone III by Tosh, who proposes an alliance between his group and Raynor. Dominion forces arrive, but the two manage to escape.<br />
<br />
Mission 2: Raynor and Tosh take shelter on Bel'Shir. Unfortunately, Tal'darim are present. Nyon's learnt of the Raiders' &quot;crimes&quot; against the Tal'darim on Xil (and believes them to be responsible for Monlyth as well), and wants them dead. The Raiders are able to destroy the shrines (which prevent them from leaving? I dunno, I'm trying to keep mission mechanics similar), and escape. A Tal'darim aerospace force engages them, but the <i>Bucephalus</i> takes them out, as commanded by Valerian. He tries to keep his motives ambiguous, but it's a case of him being discontent with the Dominion and considering Raynor's growing army as a factor. Throughout the campaign there's been signs via the telescreens that Valerian is a different person from his father.<br />
<br />
Mission 3: The Raiders have been suffering losses, and despite the growth in their ranks (KMC, MMS, etc.), the battles are taking their toll, and Bel'Shir didn't help. Tosh brings up the whole reason he contacted Raynor in the first place - New Folsom. They liberate the prisoners, they'll have many eager volunteers. They pull it off, and in addition to Tosh's Spectres, the Raiders are joined by many ordinary people who'd gladly see Mengsk dead.<br />
<br />
<i>Artifact Missions, part 2</i><br />
<br />
Mission 1: The zerg have invaded Tyrador VIII, but only a select portion of it. While it's gratifying to see the Dominion take a beating, there's still innocent people, so Raynor goes down to save what people he can. Gets more recruits in the process. Kerrigan is present there as well, who reveals that she's attacking these key bases because like Raynor, she knows about the hybrid breeding program. There's hints of the premonition she achieved at the end of BW, but she's still a bit vague on that (as in, why she doesn't just wipe the Dominion out, she wants to preserve her forces for a larger conflict). She points Raynor towards Typhon XI as a place he'd want to go to.<br />
<br />
Mission 2: The Raiders arrive at Typhon XI. There, Narud is waiting for them, who on the surface, seems to be working for the Dominion. However, he's still got an army of protoss at his back (I say protoss because again, it's important to have variety in enemies from a gameplay standpoint). He deploys a device that mimics the firewall (don't know what, but hey, fun game mechanic), and expects the protoss (who can be Tal'darim if you want) to hold them off. Still, the Raiders break through.<br />
<br />
Mission 3: The Raiders come across a xel'naga worldship that Narud's protoss are on, albiet in this case, they have the benefit of surprise. They attack, and Valerian's battlecruisers arrive helping the Raiders. They succeed, retriving weapons/units that are very effective against hybrids.<br />
<br />
Interlude: Valerian reveals that he too has been building up a powerbase to challenge his father, discontent with his actions, his suppression of the people, and this whole protoss/Narud thing has taken the cake. It's not a completely amicable relationship (e.g. Horner can still ask whether Raynor's really considering teaming up as taken from WoL verbatim), but Raynor is willing to give Valerian the benefit of the doubt for now. Also revealed that Valerian has Umojan support and that translates in-game, so now the Raiders have support from the UP as well as the KMC.<br />
<br />
<b>Rebellion Missions</b><br />
<br />
Mission 1: The Raiders (who are a big army by now, but the missions are still low-scale) attack Tarsonis, retrive adjutant, etc.<br />
<br />
<br />
<br />
Mission 2: The Raiders head for Dead Man's Rock, hoping to have Orlan decrypt the adjutant. However, he's been paid off by the Dominion, mission occurs, adjutant translated, etc.<br />
<br />
Interlude: The Raiders realize they have the perfect propaganda weapon. They've got the issue that will completely shatter people's faith in Mengsk, not to mention all this juicy hybrid data that will raise a few eyebrows. Plus, now that they've hired Mira's services (and other mercenaries, and have UP and KMC support, etc.), they might just have the manpower to topple Mengsk. Provided the people want that to happen. The loose end is Valerian, who reveals that he indeed knew of Mengsk's actions on Tarsonis (as specified in <i>I, Mengsk</i>). That...raises a few eyebrows. Will Valerian be any better than his father? Is Tosh right when he says &quot;tomorrow there'll be a new Mengsk?&quot;<br />
<br />
Mission 3: The Raiders head for a planet to broadcast the signal. Said planet can be anything, just not Korhal, because you want to transmit this <i>before</i> attacking the Dominion capital. Mission plays out minus the Odin, Mengsk confronts Raynor and Valerian (Mengsk has been popping up in news interviews, etc., so hopefully he's had some character buildup in this version). Broadcast is made, Valerian reaffirms his faith to the Raiders. His father's rule is coming to an end.<br />
<br />
<b>Final Missions</b><br />
<br />
Basically, the invasion of Char is replaced by an invasion of Korhal. Insert stirring speeches and music here as every terran faction pulls their weight to an extent. Raynor's Raiders, the Mar Sara Seperatists, the Agrian colonists, Tosh and his Spectres, mercenaries such as Mira, the Umojan Protectorate, the Kel-Morian Combine...sniff...it's just so beautiful...<br />
<br />
Or cheesy, but whatever. While the population of the Dominion is in revolt and numerous forces are defecting, Mengsk still possesses a sizeable standing army. So not only do they have to deal with that, but deal with his hybrid forces as well. So, taking a leaf from the final missions of HotS:<br />
<br />
Mission 1: Raynor leads the ground attack. Planetfall is made and Mengsk's forces fight back, but they manage to gain a beachhead (you can base this on the first Char mission in a sense).<br />
<br />
Mission 2: Simultaniously, Valerian leads an air attack (ala <i>Shatter the Sky</i>), plays out, more banter between father and son, etc.<br />
<br />
Mission 3: The nydus mission in a sense, only it's a case of Raynor leading a small force to take out the hybrids before they can be deployed. Some hybrids <i>are</i> deployed, but equipped with the tech they recovered earlier, they take them out (e.g. replace the shatter rounds Raynor fires with anti-hybrid rounds). Narud again makes an appearence, and while the lab is destroyed, Narud escapes, again giving insight into how he may be more than he claims to be and whatnot.<br />
<br />
Mission 4: The final mission plays out ala HotS (as fun as the last mission of WoL is, the rebels have to take the offensive here. Raynor's got the ground. Valerian arrives in the <i>Bucephalus</i> ala Raynor and to Mengsk's dismay, the people applaud him for this. True, many are still loyal to Mengsk, but Valerian's become their saviour (I admit this may stretch disbelief, but I'm trying to do Valerian's character justice here). Anyway, mission plays out.<br />
<br />
Final Cinematic: Kind of like HotS, except Raynor and a team (you can include Tosh for instance provided WoL doesn't have branches in this version) fight their way through instead of Raynor. Or you can base it on the <i>Bucephalus</i> boarding. Either way, Raynor blows up the door (as opposed to Kerrigan tearing it apart) and finds Mengsk waiting for him. And...yes, I'm going there.<br />
<br />
Mengsk: &quot;Hello Jim. I've been expecting you.&quot;<br />
<br />
Raynor: &quot;I'm surprised you haven't packed your bags.&quot;<br />
<br />
Mengsk: &quot;People are like sheep Jim. They always follow a leader, always trust the shepherd to keep them safe from the monsters outside. And you're not that kind of leader.&quot;<br />
<br />
Raynor: &quot;No.&quot; He raises his gun. &quot;I fight monsters.&quot;<br />
<br />
Mengsk smiles and presses the button. Something akin to the paralyzing effect that was in the original HotS cinematic. Raynor becomes paralyzed akin to how Kerrigan is incapacitated.<br />
<br />
Mengsk: &quot;Working with monsters has served me well. Playing the monster serves humanity well.&quot; He walks over and draws out a pistol. &quot;It's a shame you never understood that Jim.&quot;<br />
<br />
Before Mengsk can fire, another shot rings out, hitting Mengsk and causing his own shot to Mengsk Raynor. There stands Valerian in full power armour.<br />
<br />
Mengsk: &quot;Valerian?&quot;<br />
<br />
Valerian walks forward and pushes Mengsk to the ground. Raynor gets up while Valerian draws his own pistol.<br />
<br />
Mengsk: &quot;Damn you boy! I'm your father! Your emperor&quot;<br />
<br />
Valerian: &quot;You <i>were</i> my father. You <i>were</i> the emperor of the Dominion.&quot;<br />
<br />
Mengsk: &quot;I...<i>am</i>...the Dominion!&quot;<br />
<br />
Valerian (whispers): &quot;No. You're not.&quot;<br />
<br />
The trigger is pulled.<br />
<br />
Valerian: &quot;We've had enough of monsters.&quot;<br />
<br />
Moving on to the next scene, Valerian and Raynor look out the window. The dialogue has to be really tight here, and as you can see, I'm probably not the best person to write dialogue in script format. Basically, Raynor gives Valerian a nod and he goes out to address a crowd. The speech would be much better than what I can provide, but basically summarizes the key points:<br />
<br />
-Terrans have always been disunited.<br />
<br />
-There's been a history of one evil being replaced by another (Confederacy replaced by Mengsk's Dominion, Dominion replaced by UED, UED replaced by Dominion again, etc.)<br />
<br />
-Reference to humanity as a whole. They don't need hybrids. They don't need 'shepherds.' They need unity because they want it, not because some man demands it.<br />
<br />
-As part of this, Valerian is willing to work with the KMC and UP. They in turn are willing to work with him.<br />
<br />
-Insert uplifting music here. <br />
<br />
Scene ends with the reveal that Kerrigan is seeing this speech as well (some organic probe or something). She gives Valerian silent credit for killing Mengsk - she got her revenge back in Brood War, but hey, she isn't complaining. Raynor's served her well, taking out the hybrids, and she has to admit, working with him was...interesting. But she knows Narud is still out there. She knows that the hybrids are still out there. She knows that the premonition she had at the end of BW is coming true.<br />
<br />
But she is the Swarm. The Queen of Blades. And God help anyone who gets in her way...<br />
<br />
<b>Conclusion</b><br />
<br />
That's that. Probably nothing to write home about, but hey, had fun. I don't think it's superior to WoL because it's basically doing the same thing with the same framework, but giving some characters more development (e.g. Valerian) while leaving other facets (e.g. the Raynor/Kerrigan arc) undeveloped. And I'm sacrificing mission dynamics in many cases as well. I may do a similar theorycraft for HotS and LotV, but it depends on reception.</div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?30-StarCraft-II-Discussion">StarCraft II Discussion</category>
			<dc:creator>Hawki</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15690-Theorycraft</guid>
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			<title>Short Story - Lost Vikings</title>
			<link>http://sclegacy.com/forums/showthread.php?15689-Short-Story-Lost-Vikings&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 23:18:39 GMT</pubDate>
			<description>http://us.battle.net/sc2/en/game/lore/short-stories/lost-vikings/1 
 
New short story up, focussing on the Viking. 
 
Um...sorry, I got nothing. 
...</description>
			<content:encoded><![CDATA[<div><a href="http://us.battle.net/sc2/en/game/lore/short-stories/lost-vikings/1" target="_blank">http://us.battle.net/sc2/en/game/lor...lost-vikings/1</a><br />
<br />
New short story up, focussing on the Viking.<br />
<br />
Um...sorry, I got nothing.<br />
<br />
Edit: So, upon reading it, probably one of the weaker stories IMO. The shot-outs to <i>The Lost Vikings</i> and Norse mythology really went overboard and the whole thing is basically your standard terran vs. zerg.:(</div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?11-StarCraft-Universe-Lore-Discussion">StarCraft Universe Lore Discussion</category>
			<dc:creator>Hawki</dc:creator>
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			<title>Fast Void Rays in PvT</title>
			<link>http://sclegacy.com/forums/showthread.php?15688-Fast-Void-Rays-in-PvT&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 03:13:14 GMT</pubDate>
			<description>So let me start off by saying; I FINALLY DID IT!!! 
After 10 seasons at diamond. I (the mighty Carsickness) have reached Masters League.  
*pause for...</description>
			<content:encoded><![CDATA[<div>So let me start off by saying; I FINALLY DID IT!!!<br />
After 10 seasons at diamond. I (the mighty Carsickness) have reached Masters League. <br />
*pause for applause*<br />
<br />
Anyways. I feel that me getting that, has a HUGE part in my fast void ray strategy.<br />
It hits just before the 8 minute mark, and Terran players really don't seem to know what to do with it. Even when scouted they are destroyed. Even with 3 bunkers, they cannot hold it. It's pretty amazing really.<br />
It roughly ends up being 7-8 Stalkers + 2 voidrays hitting the front. And have spent the past couple weeks fine tuning it.<br />
<br />
Easier to see then to explain, so here's some recent games:<br />
<br />
<a href="http://sclegacy.com/forums/attachment.php?attachmentid=2283&amp;d=1368672986"  title="Name:  void rays.SC2Replay
Views: 0
Size:  42.1 KB">void rays.SC2Replay</a><br />
<br />
<a href="http://sclegacy.com/forums/attachment.php?attachmentid=2284&amp;d=1368672987"  title="Name:  Void rays - Masters.SC2Replay
Views: 0
Size:  41.5 KB">Void rays - Masters.SC2Replay</a><br />
<br />
<a href="http://sclegacy.com/forums/attachment.php?attachmentid=2285&amp;d=1368672987"  title="Name:  void rays - greed.SC2Replay
Views: 0
Size:  41.3 KB">void rays - greed.SC2Replay</a><br />
<br />
<br />
But if you're too lazy for that, it pretty much looks like this:<br />
<br />
-9 Pylon (Use chrono boost on probes until you first warp in cyber core)<br />
-12 Gateway (send probe to scout)<br />
-14 assimilator<br />
-16 pylon<br />
-17 cyber core<br />
-19 assimilator<br />
-20 stalker + warp gate tech (chrono boost both - should have exactly 50 energy)<br />
-24 proxy pylon (with scouting probe)<br />
-26 stalker<br />
-28 Proxy Stargate<br />
-30 stalker<br />
-32 x2 gateways + cut probes<br />
-32 void ray (constant chrono boost) <br />
<br />
Now you're just going to warp in stalkers and pylons until you get out your second chrono boosted void ray. Then attack. DO NOT forget your prismatic beam ability, as it is the whole reason why this even works. Should a bunker still be up after the usage; pull back and wait for cooldown.<br />
Very important part is that you need to decide right as you hit their front to either expand or continue warping in stalkers. If you see widow mines, I would say expand. If you loose a voidray; expand. If they do a decent job defending your attack; expand. Other then that, just keep hammering their front and they will fall.<br />
Should you expand, go into robo tech ASAP and work on getting colossi up. The only way he's going to get you now is mass marines. So be ready for it.<br />
<br />
<br />
So any Terran players out there that have come across something similar? Where you able to hold it off?<br />
I'm interested to see what a Terran's reaction to this should be as I've only lost twice since I've started doing it. Once due to a widow mine drop + double viking, and another due to my own error in placement vs. mass marines.<br />
<br />
-----<br />
<br />
Some variations I've tried include hitting with only 1 void ray and 5-6 stalkers, while having a Oracle in production. Use the oracle to attack worker lines while you hit the front, or the other way around.<br />
Or you can just straight up hit the front with only 1 void ray and expand behind it.<br />
<br />
So what do you guys think?</div>


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	<a href="http://sclegacy.com/forums/attachment.php?attachmentid=2283&amp;d=1368672986">void rays.SC2Replay</a> 
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	<a href="http://sclegacy.com/forums/attachment.php?attachmentid=2284&amp;d=1368672987">Void rays - Masters.SC2Replay</a> 
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	<img class="inlineimg" src="http://sclegacy.com/forums/images/attach/sc2replay.gif" alt="File Type: sc2replay" />
	<a href="http://sclegacy.com/forums/attachment.php?attachmentid=2285&amp;d=1368672987">void rays - greed.SC2Replay</a> 
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]]></content:encoded>
			<category domain="http://sclegacy.com/forums/forumdisplay.php?30-StarCraft-II-Discussion">StarCraft II Discussion</category>
			<dc:creator>Carsickness</dc:creator>
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			<title><![CDATA[Happy Mother's Day]]></title>
			<link>http://sclegacy.com/forums/showthread.php?15683-Happy-Mother-s-Day&amp;goto=newpost</link>
			<pubDate>Sun, 12 May 2013 16:52:11 GMT</pubDate>
			<description>X0DeIqJm4vM</description>
			<content:encoded><![CDATA[<div><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/X0DeIqJm4vM&amp;fs=1"></param><embed src="http://www.youtube.com/v/X0DeIqJm4vM&amp;fs=1" type="application/x-shockwave-flash" width="560" height="340"></embed></object></div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?3-Off-Topic-Lounge">Off-Topic Lounge</category>
			<dc:creator>Gradius</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15683-Happy-Mother-s-Day</guid>
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			<title>StarCraft: Knights</title>
			<link>http://sclegacy.com/forums/showthread.php?15682-StarCraft-Knights&amp;goto=newpost</link>
			<pubDate>Sun, 12 May 2013 05:38:08 GMT</pubDate>
			<description><![CDATA[hey lads, I am resurrecting my ol' campaign project, StarCraft: Knights, which I am starting from scratch. Due to health problems, I have only spent...]]></description>
			<content:encoded><![CDATA[<div>hey lads, I am resurrecting my ol' campaign project, StarCraft: Knights, which I am starting from scratch. Due to health problems, I have only spent a couple of hours working on this so far, though I may work more.<br />
<br />
Basically, the lore of it is that you are James Koiter, an ex-Confederate Captain and Mar Saran Marshal, and the Magistrate/Commander of Episode I. Koiter's forces are called the Knights, named after his old Confederate outfit.<br />
<br />
After he and Raynor went their separate ways following Tarsonis, he founded a colony on the fringes of the Korpulu Sector. But, he was stripped of his position after the Brood Wars, disappearing out of sight for four years. That is the basic backstory. Of course, soon after the campaign begins, he's back to as he was.<br />
<br />
Basically, the game's missions are StarCraft gameplay, but in-between, it is more like Mass Effect (2). You can walk around hub worlds like Umoja, Moria and Port Zion. You can explore and travel to planets through the galaxy map, talk to your crewmembers with dialogue trees, et cetera.<br />
<br />
Some screenshots:<br />
<br />
<a href="http://www.moddb.com/mods/starcraftknights" target="_blank">http://www.moddb.com/mods/starcraftknights</a><br />
<br />
though this is a solo project for the time-being, I would like people to give opinions on the story/script, and various other things. If you can help out and are interested, let me know.</div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?5-Mapping-amp-Modding"><![CDATA[Mapping & Modding]]></category>
			<dc:creator>LestersPetZergling</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15682-StarCraft-Knights</guid>
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			<title>OneGoal Community Testing Grounds</title>
			<link>http://sclegacy.com/forums/showthread.php?15679-OneGoal-Community-Testing-Grounds&amp;goto=newpost</link>
			<pubDate>Sat, 11 May 2013 16:42:53 GMT</pubDate>
			<description><![CDATA[OneGoal now hosts streaming events every Saturday at 7PM Central Standard Time. (http://www.twitch.tv/topsecret221) 
 
If you've seen the mod, but...]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.twitch.tv/topsecret221" target="_blank">OneGoal now hosts streaming events every Saturday at 7PM Central Standard Time.</a><br />
<br />
If you've seen the mod, but haven't had a chance to look into it or play with other players, this is a great opportunity! Drop into the stream or into the chat channel &quot;OneGoal&quot; (not the group, the channel :D). If you haven't been keeping up, we have a fairly up to date post on the main page <a href="http://www.teamliquid.net/forum/viewmessage.php?topic_id=388155" target="_blank">here</a>!<br />
<br />
See you there!</div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?28-Videos-Replays-Live-Streams">Videos, Replays, Live-Streams</category>
			<dc:creator>topsecret221</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15679-OneGoal-Community-Testing-Grounds</guid>
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			<title>Justice has been served.</title>
			<link>http://sclegacy.com/forums/showthread.php?15678-Justice-has-been-served&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 19:14:30 GMT</pubDate>
			<description>http://kotaku.com/starcrafts-most-controversial-player-got-kicked-off-hi-499919331 
 
This day will forever live in infamy. The wrongs committed...</description>
			<content:encoded><![CDATA[<div><a href="http://kotaku.com/starcrafts-most-controversial-player-got-kicked-off-hi-499919331" target="_blank">http://kotaku.com/starcrafts-most-co...f-hi-499919331</a><br />
<br />
This day will forever live in infamy. The wrongs committed during the OJ Simpson and Michael Jackson trial has been set right. All is right in the world.</div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?30-StarCraft-II-Discussion">StarCraft II Discussion</category>
			<dc:creator>TheEconomist</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15678-Justice-has-been-served</guid>
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			<title>Protoss Biology and Evolution</title>
			<link>http://sclegacy.com/forums/showthread.php?15677-Protoss-Biology-and-Evolution&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 13:51:01 GMT</pubDate>
			<description><![CDATA[We all know that the Xel'Naga seeded Aiur, and that the Protoss were their Firstborn.  However, we also know that the Xel'Naga helped guide the...]]></description>
			<content:encoded><![CDATA[<div>We all know that the Xel'Naga seeded Aiur, and that the Protoss were their Firstborn.  However, we also know that the Xel'Naga helped guide the Protoss' evolution, making them evolve into what they are now.  We've also noticed that Protoss biology is a little... bizarre.  Or is it?  Here, we'll see how something like the Protoss could evolve IRL.  Again, like, not an exact match, what with the whole psionic energies and stuff.<br />
<br />
First, is the fact that like animals, Protoss are obviously mobile, and have bones, which would make them vertebrates.  But, we also know that they're photosynthetic like plants.  So, where do we put them in the Tree of Life?  With the animals.  You see, there are RL sea slugs that eat algae, and then absorb the chloroplasts into their own cells, and the slug becomes photosynthetic, getting most of its energy from the chloroplasts.  My guess is something similar to this happened millions of years ago with the Protoss, and as they became photosynthetic, their digestive systems atrophied, no longer being needed as much.  I say &quot;needed as much&quot; instead of just flat out &quot;needed&quot;, and for a good reason.  Protoss skin is stated to be able to let water into the body, so, what about other fluids?  Considering that they need more than just basic sugars to sustain themselves - they also need proteins, fats, minerals, etc. - they have to get those somewhere, right?  Well, according to the SCI manual, the Protoss were hunter-gatherers.  And according to the SC Wiki, they hunted prey for their blood.  My guess is that the Protoss got their more complex nutrients from fruit juices and animal blood, which would be absorbed into the now mostly vestigal digestive system.  After all, the stories say that Protoss have blood of their own, and the purpose of blood is to deliver oxygen and nutrients to the rest of the body.  Some further evidence supporting my theory is this picture of a female Dark Templar:<br />
<a href="http://sclegacy.com/forums/attachment.php?attachmentid=2277&amp;d=1368193715"  title="Name:  DarkTemplar_SC-G_Cncpt2.jpg
Views: 10
Size:  46.9 KB">DarkTemplar_SC-G_Cncpt2.jpg</a><br />
<br />
We see what are clearly mammary glands, which, as you all should know, provide liquid food for young.  So, in conclusion, the Protoss still need to take in nutrients, but all their food is liquid.<br />
<br />
And now you know what happens when a Biology major spends a ton of time playing StarCraft.</div>


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			<category domain="http://sclegacy.com/forums/forumdisplay.php?11-StarCraft-Universe-Lore-Discussion">StarCraft Universe Lore Discussion</category>
			<dc:creator>Hellgrinder</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15677-Protoss-Biology-and-Evolution</guid>
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			<title>Short Story - Carrier</title>
			<link>http://sclegacy.com/forums/showthread.php?15676-Short-Story-Carrier&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 21:14:34 GMT</pubDate>
			<description>http://us.battle.net/sc2/en/game/lore/short-stories/carrier/1 
 
Continuing the trend of protoss stories, we have another one, focussed on the...</description>
			<content:encoded><![CDATA[<div><a href="http://us.battle.net/sc2/en/game/lore/short-stories/carrier/1" target="_blank">http://us.battle.net/sc2/en/game/lor...ries/carrier/1</a><br />
<br />
Continuing the trend of protoss stories, we have another one, focussed on the carrier. And the story is called...<i>Carrier</i>. Huh.<br />
<br />
For all the powers of the protoss, apparently originality isn't one of them.:rolleyes:<br />
<br />
Edit: So, after reading it, few thoughts:<br />
<br />
-Love the cover artwork. It's nice to see the old SC1/BW carrier in some form.<br />
<br />
-Like the 'meta' aspects of the story - void ray replacing the carrier, carriers looked down upon...kind of like the game really...<br />
<br />
-Story was decent. Iaalu is on his own most of the time, but unlike <i>Perfect Symmetry</i>, it didn't feel tedious. It was also nice to get a Khalai Caste protoss as the protagonist, something we haven't had often.<br />
<br />
-Like the interior descriptions of the carrier. Learn about it throughout the story, avoids an info-dump, etc.<br />
<br />
-If the story has a weakness, it's Vanass's plan. Even ignoring the fact that every protoss she kills will end up letting preservers know she's betrayed them (unless preservers are out of range, but if so, it's never mentioned), is destroying your own carrier and crew really going to convince the Great Fleet that the class needs to be retired? I know it's sucking up resources as she puts it (&quot;you require more vespene gas!&quot;) but the zerg are the zerg. They evolve. They also kill, dumbass. Internal strife isn't what the protoss need right now.<br />
<br />
Still, good story overall.<br />
<br />
Edit 2: <a href="http://us.battle.net/sc2/en/blog/9643714/New_StarCraft_Short_Story_Carrier-5_9_2013" target="_blank">http://us.battle.net/sc2/en/blog/964...rrier-5_9_2013</a><br />
<br />
Story layout has been altered a bit. If it holds true for future ones, I'm guessing we'll get at least two more short stories. Project Blackstone seems to be nearing its end with the recent zergling release, so 2 weeks could be enough time to wrap up both series.</div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?11-StarCraft-Universe-Lore-Discussion">StarCraft Universe Lore Discussion</category>
			<dc:creator>Hawki</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15676-Short-Story-Carrier</guid>
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			<title><![CDATA[Ender's Game]]></title>
			<link>http://sclegacy.com/forums/showthread.php?15674-Ender-s-Game&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 22:59:34 GMT</pubDate>
			<description><![CDATA[I'd be remiss to not bring this to your collective attention.  
 
I'm debating whether to pay the ticket price or just wait 'til it shows up on...]]></description>
			<content:encoded><![CDATA[<div>I'd be remiss to not bring this to your collective attention. <br />
<br />
I'm debating whether to pay the ticket price or just wait 'til it shows up on megaupload. Does Orson Scott Card really need any more money to promote his bigoted ideals? <br />
<br />
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/vP0cUBi4hwE&amp;feature=share&amp;fs=1"></param><embed src="http://www.youtube.com/v/vP0cUBi4hwE&amp;feature=share&amp;fs=1" type="application/x-shockwave-flash" width="560" height="340"></embed></object><br />
<br />
<br />
EDIT I accidentally a word.</div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?3-Off-Topic-Lounge">Off-Topic Lounge</category>
			<dc:creator>Visions of Khas</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15674-Ender-s-Game</guid>
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			<title>Make me newser. Seriously.</title>
			<link>http://sclegacy.com/forums/showthread.php?15669-Make-me-newser-Seriously&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 17:34:58 GMT</pubDate>
			<description><![CDATA[Everyone seems busy, and it seems not every news piece is getting on the front page. I'll gladly help with that, I already post news on other gaming...]]></description>
			<content:encoded><![CDATA[<div>Everyone seems busy, and it seems not every news piece is getting on the front page. I'll gladly help with that, I already post news on other gaming sites.</div>

]]></content:encoded>
			<category domain="http://sclegacy.com/forums/forumdisplay.php?6-Site-Issues-Feedback">Site Issues / Feedback</category>
			<dc:creator>Alex06</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15669-Make-me-newser-Seriously</guid>
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			<title>Nice Article/Interview About HoTS Music and Sound Design</title>
			<link>http://sclegacy.com/forums/showthread.php?15667-Nice-Article-Interview-About-HoTS-Music-and-Sound-Design&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 08:09:37 GMT</pubDate>
			<description><![CDATA[Here (with music samples and composers' comments): http://www.destructoid.com/meet-the-starcraft-ii-heart-of-the-swarm-sound-team-251947.phtml]]></description>
			<content:encoded><![CDATA[<div>Here (with music samples and composers' comments): <a href="http://www.destructoid.com/meet-the-starcraft-ii-heart-of-the-swarm-sound-team-251947.phtml" target="_blank">http://www.destructoid.com/meet-the-...m-251947.phtml</a></div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?30-StarCraft-II-Discussion">StarCraft II Discussion</category>
			<dc:creator>Eligor</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15667-Nice-Article-Interview-About-HoTS-Music-and-Sound-Design</guid>
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			<title>Short Story - In the Dark</title>
			<link>http://sclegacy.com/forums/showthread.php?15664-Short-Story-In-the-Dark&amp;goto=newpost</link>
			<pubDate>Thu, 02 May 2013 21:29:51 GMT</pubDate>
			<description><![CDATA[http://us.battle.net/sc2/en/game/lore/short-stories/in-the-dark/1 
 
Alright you 'orrible little maggots! You want protoss stories? You got protoss...]]></description>
			<content:encoded><![CDATA[<div><a href="http://us.battle.net/sc2/en/game/lore/short-stories/in-the-dark/1" target="_blank">http://us.battle.net/sc2/en/game/lor.../in-the-dark/1</a><br />
<br />
Alright you 'orrible little maggots! You want protoss stories? You got protoss stories!<br />
<br />
...yeah, okay, talking like a terran doesn't really work in this context, and since I was clamouring for protoss stories too back in the day, I can't really complain. Basically, new protoss short story, this time focusing on the Dark Templar. Maybe we'll get a third time lucky - that it's written by David Gerrold shows some promise.<br />
<br />
Edit: So, having read the thing (which took awhile given its length), IMO, not only is it the best HotS protoss short story so far, but one of the stronger short stories overall. Sharing some thoughts:<br />
<br />
-I know some protoss lovers might flame me for this, but part of the story's strength IMO is how we're not from a protoss's POV the entire time. Similar to the DTS, the alienness of the protoss is easier to convey when we're seeing them from a human perspective. That said protoss is Lassatar is an added bonus (nice to see he hasn't forgotten about Tiffy...maybe he'll visit her again someday), and he does get some POV, but much of his nature is seen through Jake's eyes (two Jakes seeing protoss up close? It's a small sector after all), and that adds to his weight overall.<br />
<br />
-I think the level of detail in the story was good, how the planet and the island/volcano were fleshed out. Lots of info, but not to reach the level of being an info-dump. I will say that Lassatar's reflections on humans really comes out of the blue though, and lasts far longer than it should have. Yes, we get it, we humans are unto ameoeba compared to protoss, and while it's nice to see the events of <i>Fear the Reaper</i> gave Lassatar food for thought, even then we didn't need that much info. I have to wonder about the whole uplift thing though - humanity gets consideration for uplift, but what about other species? Does the zerg presence dictate a defiance of the Dae'Uhl and prompt uplift? Or are the protoss still dicks to the kalathi and tagal?<br />
<br />
-Interesting suggestion into psionics, that empathy is inherantly psionic in a sense, that in a way, psionic potential is the distinction between sentience and sapience in the setting. Oh, and lol at the mention of the cooldown after Lassatar's psionic blast. <br />
<br />
-Nice touch with the zerg also, the idea of them becoming individuals...and despite that, still acting like predatory animals. See, see?! The primal zerg aren't alone! Course they're wiped out, but hey, take what you can get.<br />
<br />
-One has to wonder about the likelihood that Jake and Lassatar would just happen to land on the same island of the same planet in a similar timeframe, but hey, it's a common sci-fi trope.<br />
<br />
All in all, solid story.</div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?11-StarCraft-Universe-Lore-Discussion">StarCraft Universe Lore Discussion</category>
			<dc:creator>Hawki</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15664-Short-Story-In-the-Dark</guid>
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			<title>SC2 Pro Gamer Dating Sim</title>
			<link>http://sclegacy.com/forums/showthread.php?15663-SC2-Pro-Gamer-Dating-Sim&amp;goto=newpost</link>
			<pubDate>Thu, 02 May 2013 18:20:52 GMT</pubDate>
			<description><![CDATA[Can't stop laughing. Holy shit. 
 
a8COOrPHM-Q]]></description>
			<content:encoded><![CDATA[<div>Can't stop laughing. Holy shit.<br />
<br />
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/a8COOrPHM-Q&amp;fs=1"></param><embed src="http://www.youtube.com/v/a8COOrPHM-Q&amp;fs=1" type="application/x-shockwave-flash" width="560" height="340"></embed></object></div>

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			<category domain="http://sclegacy.com/forums/forumdisplay.php?3-Off-Topic-Lounge">Off-Topic Lounge</category>
			<dc:creator>DemolitionSquid</dc:creator>
			<guid isPermaLink="true">http://sclegacy.com/forums/showthread.php?15663-SC2-Pro-Gamer-Dating-Sim</guid>
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