View Full Version : Blues from Avarius on the 11th

01-12-2010, 11:42 AM
Source: Brood Lord Model

I think that the old Brood Lord model (old name was Swarm Gaurdian) is a much better and more intimidating model than the current Brood Lord model. Does anyone agree?

Old Brood Lord model (old name was Swarm Gaurdian):
still: http://images1.wikia.nocookie.net/starcraft/images/b/b6/SwarmGuardian_SC2_Game3.jpg
action: (begins at 2:40) http://www.youtube.com/watch?v=wPUYgJOehjU

New Brood Lord model
still: http://starcraft.incgamers.com/gallery/data/517/brood_lord.jpg
action: http://images3.wikia.nocookie.net/starcraft/images/5/56/BroodLord_SC2_DevAnim1.gif

To be clear i'm talking just about models not stats or abilites.
I like the way I look now. /flap

Source: We don't need the beta, we need...

... Battle Reports!

Please release as much battle reports as possible in the next 6 months. I want to see more of David Kim dealing terrible terrible damage. It really helps my understanding of the game and I don't want to start beta without having seen more of that.

What match-up would you like to see in the next Battle Report? Would you be interested in a same race match-up? How about a 2v2?

Source: Question about Changelings in FFA/Team Games (http://forums.battle.net/thread.html?topicId=22418746299&sid=3000)

So in team games/FFA matches where there are multiple races on each side and you, the Zerg player, try to use a changeling. What would happen as you cross multiple players or worse are trying to observe a pitch battle? would the changeling constantly be transforming between the various races during the chaos?

What about the computer AI versus a changeling? How it will determine whether or not it's found out a changeling is being used against it?

An alternate implementation I was thinking of was where the changeling's morph simply acts as a undetectable cloak (or where the detector must sit right on top of the changeling to detect it) and you manually choose which race/player color it should imitate (you don't have to be close). Let's say you as the green Zerg transform it to a yellow-player Zealot Then you see it as a Zealot (maybe a zergish-brownish zealot) and the enemy sees nothing - not even the cloak shimmer. Another player will see the yellow-player Zealot. The morph or lifespan of the unit would be on a timer. This is really not that op, despite that Zerg can lay down more changelings than Terrans can scan, scan detects units, changelings simply provide vision. There could be other nerfs as well, such as the radius of detection, morph-time, energy costs, changeling needing energy to morph, etc ...
The changeling's transformation is permanent. Once it is within range of opposing forces, it will transform to that race's basic tier 1 unit (marine, zealot, or zergling) and remain so for its duration. In the case of a team game or FFA where there are multiple races, the changeling will transform to the race it encounters first and not change again.

Are the changelings actually useful in high level 1v1 play? Honest answer.
I definitely think you will see them used effectively, even in high level 1v1 play. Who wouldn't want an essentially free scout (only costs energy) to use to gather intel on their opponent? With the potential that you opponent might not kill it immediately, it can provide you with a sustained scouting advantage. Even high level players can get caught up in harassment, or base management and may miss this little guy sneaking into their base.

So yeah......who's up for a PZvPZ?

01-12-2010, 12:08 PM
Hey look an evolved mutalisk!

01-12-2010, 12:45 PM
Thanks for the catch but I _JUST_ finished the work on this and published it. I'm going to close this topicand redirect discussion about the news here: http://sclegacy.com/forums/showthread.php?p=49878#post49878

Remember to check the article, it has more news as well, including more Korean translations thanks to Kdrac :)