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DemolitionSquid
02-07-2013, 08:57 PM
Hi everyone,

We will soon be bringing the beta down this evening to make the balance changes listed below. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!

Protoss

Oracle
The duration for Envision has been increased from 30 to 60 seconds.

Terran

Widow Mine
The primary target damage for Sentinel Missiles has been increased from 125 to 125 +35 vs. Shields.

Zerg

Hatchery
The Pneumatized Carapace upgrade now only requires a Hatchery.

Infestor
The projectile speed for Fungal Growth has been reduced from 15 to 12.

Spore Crawler
The weapon damage for Acid Spew has been increased from 15 to 15 + 15 vs. Biological.

http://us.battle.net/sc2/en/forum/topic/7855695792

Caliban113
02-07-2013, 09:06 PM
Jee-zusssss - thats a WM one-hit for Zealot and Stalker - I think Oracle too. (?)

....and nothing for the Hellbat? The idea of no healing for Factory units too complex?

Im guessing they want to see how the HB thing plays out, but I thinks we seen already.

Hmmmm

DemolitionSquid
02-07-2013, 09:22 PM
Blizzard has stated they want to see how the HB does in competition in the MLG HotS starting rounds, if players can figure out how stop it.

Of course everyone knows they won't stop it cause herp derp 5 minute 100 Mineral 30 damage 125HP healed by Medevac rush.

TheEconomist
02-07-2013, 10:30 PM
Wait, Blizzard thinks the Widow Mine is UNDERPOWERED?!?!?!

DemolitionSquid
02-07-2013, 10:48 PM
Wait, Blizzard thinks the Widow Mine is UNDERPOWERED?!?!?!

Only versus Protoss, which makes sense because... yeah, I got nothing.

TheProgramer
02-07-2013, 10:56 PM
Wait, Blizzard thinks the Widow Mine is UNDERPOWERED?!?!?!

For once, I agree with your sentiments.

MulletBen
02-07-2013, 11:04 PM
Wait, Blizzard thinks the Widow Mine is UNDERPOWERED?!?!?!

Wait, Blizzard thinks mech vs. Protoss is UNDERPOWERED?!?!?!

Still not sure why they haven't nerfed oracles. They kill things at least as fast as a hellbat drop and cost a lot less in terms of direct cost and investment.

Hellbats are pretty good in TvT though, we'll have to see if they get figured out.

And hydras are still shit. At least spores might make ZvZ a little more interesting. I feel like the spores will be really good against an initial muta harass, but will get worse as more and more mutas come out. I guess infestors are still the answer, but then they go and nerf infestors. Not that I'm really complaining about infestors being nerfed, fungal was pretty fast already. Still I'd like to see hydras as a viable option against mutas and protoss air.

TheEconomist
02-08-2013, 12:11 AM
That part makes sense. Protoss have Observers/MSC and Stalkers which are highly effective against Widow Mines. Zerg, however, get demolished. I actually feel bad when I am able to push-in against an early Zerg army with a few Widow Mines with very little effort. If Zerg makes one wrong move, that army is gone. Widow Mine should be a defensive unit. I should not be able to so easily push in on the aggressive race with little micro as they desperately try to fight off the easiest to execute push ever.

The_Blade
02-08-2013, 01:02 AM
Do you guys remember the days of forever 4-gate in PvP? We just need testers for the Hell Bat.

TheEconomist
02-08-2013, 01:38 AM
Oh, you mean the first two years of WoL?

(Yes, exaggeration)

Rake
02-08-2013, 05:54 AM
I think the speed overlords are supposed to absorb the widow mine hits and that is why you can get it earlier now. I haven't tried it myself. Maybe it will work. Except zerg seem to need lots of defense if they scout a factory.

TheProgramer
02-08-2013, 08:44 AM
Perhaps easier said than done, but maybe send a few zerglings (maybe 5) one at a time out before you attack. That way the Widow Mines are wasted on a few individual Zerglings.

Kimera757
02-08-2013, 10:43 AM
On a related note, the beta is closing March 1st. (Given the deadline, this isn't surprising. There's usually a two week gap.)

Link: http://us.battle.net//sc2/en/blog/8649261

sandwich_bird
02-08-2013, 01:38 PM
Thank you blizzard! Keep buffing Terran please! Widow mines every game oh yeahhhhhhhh

TheEconomist
02-08-2013, 01:42 PM
Terran's definitely in need of some more love. I heard they lost a game the other day.

Unacceptable!

Alar
02-09-2013, 07:18 AM
Thank you blizzard! Keep buffing Terran please! Widow mines every game oh yeahhhhhhhh
Can't tell if serious... but definitely funny.

I, too, look forward to Widow Mines. I think I'm the only person on the forums who isn't yet in the beta.

TheEconomist
02-09-2013, 09:56 AM
It's not about Widow Mines being hard to counter, it's that the counter to them takes a lot more resources, time, concentration, and APM for something the Terran player has nothing to do to set up. Besides, in the early game when Widow Mines can really start being pumped, they can be replenished almost as fast as you can kill them, if they're used right. Best case scenario, you've wasted a lot of time and energy, but, most likely, you've lost quite a bit to it and have a lot harder time doing your push.

Also, it's not just the long line of Widow Mines that's the problem. It's that one or two well placed ones that takes out half or all of your army for a miniscule cost. It's just a badly designed unit as is. Too easy to be completely and entirely too powerful.

This is coming from me being the Terran player since my HotS is quite a bit lower than my WoL because I'm experimenting and have some kind of lame lag bug. Sure, I'm only playing Diamond players, who probably wouldn't make me even wake up during WoL, but that's not the point. If even lower skilled Diamond players can't take care of Widow Mines with reasonable efficiency then how can the rest? Especially since setting up Widow Mines is something a Rank 100 Bronze can do.

Carsickness
02-09-2013, 11:48 AM
The primary target damage for Sentinel Missiles has been increased from 125 to 125 +35 vs. Shields.

The same should be done to psi-storm (bonus damage vs. shields). It'd be nice for HTs to actually be viable in a PvP match.
Here's a nice video where a vs. shield damage with psi storm would have really balanced out an engagement (@14:20)

mRBr01JjBSE



If even lower skilled Diamond players can't take care of Widow Mines with reasonable efficiency then how can the rest? Especially since setting up Widow Mines is something a Rank 100 Bronze can do.

Good point. Widow mines have really made watching SC2 more exciting (IMO), but playing against them is something different all together.

TheEconomist
02-09-2013, 12:17 PM
Widow Mines add a lot to the game in terms of skill and fun, however, it needs to be tweaked so that its not so incredibly one-sided. I am in no way suggesting removing the unit. They're just the same as all the other imbalanced units that "ruined" the game for a short period of time. I guess the difference is that somehow Blizzard thinks its underpowered.

As for buffing storm, it wouldn't make a bit of sense logically or lore wise, but I would be all for it simply to get more diversity in PvP, which has always been one of the worst for that.

DemolitionSquid
02-09-2013, 01:10 PM
Actually, buffing Psionic Storm against Protoss would kind of make sense lore-wise, when we consider the ravaging effect psionic storms apparently had on Auir as the Protoss learned about their skills thousands of years ago.

TheEconomist
02-09-2013, 04:31 PM
The shields, not the Protoss. It's like saying methamphetamines will boost Terran armor.

Never the less, that's an impressive recollection of lore. I had forgotten all about that. Kudos.

DemolitionSquid
02-10-2013, 01:40 PM
Kudos? To me? From you?

I feel ill...

TheEconomist
02-10-2013, 01:49 PM
What I meant to say was get off your fat ass and get a job, you lazy worthless socialist.

DemolitionSquid
02-10-2013, 02:01 PM
Ah, that's better. Was worried for a second.