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Eligor
05-08-2009, 05:51 PM
Apparently the High Templar now have an ability that makes them function like mobile Shield Batteries. If there's an ability to rival Psi-Storm for use, this sounds like it. Also, conspicuously enough, it's just a small step from High Templar to Archons, seems that Blizzard are interested in creating a synergy between them.

Pandonetho
05-08-2009, 05:53 PM
Don't forget to mention the NightHawk's name change to the "Raven" and its new ability, defensive drone which I think acts in the same way the Predator did.



Other changes, minor though: Nullifier is now the Disruptor, Warpray -> Voidray. Not really a change but there was appaerently some confusion about it: the Ghost has Stealth, Snipe, EMP and Nuke.

Yay, the name is back to void ray, I prefered this name over warp ray, which really sounded like war prey.

Stealth is the same as cloak I assume.

Also, http://starcraft.wikia.com/wiki/Warp_ray
Since when did this model of the void ray show up? I've never seen it before.

Back to the shield recharge...

I made a post on BF about how I thought the HT's shield recharge should be single target instead of AoE, but now that I've thought about it a bit I actually like it as AoE.

I originally had a different post about giving the Mothership an AoE shield regeneration ability, glad to see it put into the game somewhere, now that it's on the HT as an AoE I hope it makes for a good competitor with Psi Storm.

IMO Shield regeneration always had potential to be good in SC1 but never got much of a chance because of it being on the shield battery. Now with the new shield mechanics and it being on the HT, I think it'll be much more widely used. And yeah, I like the whole high templar/archon synergy thing.

SpiderBrigade
05-08-2009, 05:57 PM
Cool find, what's the source on that?

Seriously, this ability patches two big issues with SC/BW Protoss. First, no one ever really build shield batteries because they were too static (immobile). Giving this to the HT fixes that. Second, High Templar were basically Psi Storm machines that could become Archons. There was never any real choice about how to spend their energy. Giving them in-the-field healing, basically, makes for a much harder decision - keep your guys alive or kill the enemy with Storm?

The other great thing that occurs to me is that this is by default a micro-intensive combat ability. It will not be useful after a fight since 'toss shields now regen so quickly out of combat.

Santrega
05-08-2009, 05:57 PM
Apparently the High Templar now have an ability that makes them function like mobile Shield Batteries. If there's an ability to rival Psi-Storm for use, this sounds like it. Also, conspicuously enough, it's just a small step from High Templar to Archons, seems that Blizzard are interested in creating a synergy between them.

What is the source you used for this?

DemolitionSquid
05-08-2009, 05:58 PM
I like the new ability.

And I'm not opposed to the Nighthawks... err, Raven's new DD.

Eligor
05-08-2009, 05:58 PM
What is the source you used for this?


The "German Mag" thread on the old SC 2 forum.

Pandonetho
05-08-2009, 05:59 PM
What is the source you used for this?

A poster [Drizzit] on Blizzforums said gamestar posted another article. He didn't post the link to the article though, but the assumed BroodLord image came from gamestar as well.

Eligor
05-08-2009, 06:04 PM
Here's an additional thought: if Terrans have an easy to use EMP, then this ability acts as a counter.

Santrega
05-08-2009, 06:04 PM
Hmm.. I like the idea as well, it will be useful as a support ability for any protoss unit, which the HT is already, but now storm + Plasma surge..

This will be far more helpful than the hallucination ability.

Nicol Bolas
05-08-2009, 06:06 PM
Defensive Drone, if it works like the Predator's Intercept (ie: is not limited to fire from base defenses) is much cooler than HSMissile.

I like the HT's shield ability, but I'd prefer that it would go on the Mothership rather than the HT. I'd also like some details, particularly as it relates to stacking.

Man, Immortals with +2 Shields are going to be strong against damn near anything with HT shield regen.

The_Blade
05-08-2009, 06:06 PM
wow nice...
now ht will be paired with any unit. help carriers etc.

just wondering...

how much energy does the ability restores?

Pandonetho
05-08-2009, 06:07 PM
I'm loving how Blizzard is really unique-ifying the race mechanics. Protoss warp-in and strong emphasis on shields now.

Zerg emphasis on creep and larvae

Terran, not so much, but they have salvage now and faster building float speed.

Eligor
05-08-2009, 06:08 PM
Defensive Drone, if it works like the Predator's Intercept (ie: is not limited to fire from base defenses) is much cooler than HSMissile.

I like the HT's shield ability, but I'd prefer that it would go on the Mothership rather than the HT. I'd also like some details, particularly as it relates to stacking.

Man, Immortals with +2 Shields are going to be strong against damn near anything with HT shield regen.


I think the Mothership already had this ability at some point... The only problem I can see with such an arrangement is that it's not mobile enough.

And yes, the Defensive Drone sounds much more exciting than the Hunter Seeler Missile.

Immortals with High Templar support sound indeed rather formidable, but the HT's are very frail, and that's where abilities such as Snipe come in, also in a case where the HT has used up most of his energy into recharging the Immortals' shields they are completely vulnerable to air.

The_Blade
05-08-2009, 06:11 PM
actually the dark pylon had this ability

and its best on the ht not the mothership... as the mothership is a single unit...

PsiWarp
05-08-2009, 06:22 PM
Dark Pylon has Null Shield, turns units invisible and Argus Link that transfers Energy (not shield points).

I like it, it means Dark Proxy (Dark Pylon + High Templar + Argus Link) would serve to reinforce a position quite nicely :)


-Psi

SpiderBrigade
05-08-2009, 06:26 PM
I like it, it means Dark Proxy (Dark Pylon + High Templar + Argus Link) would serve to reinforce a position quite nicely :)Good point man. This might actually make Argus link a valid competitor against Proton Charge...

Oh wait, it won't, because you'll build a Dark Pylon at your proxy in addition to the ones in your main dedicated for Proton Charge.

DemolitionSquid
05-08-2009, 06:27 PM
Good point man. This might actually make Argus link a valid competitor against Proton Charge...

Oh wait, it won't, because you'll build a Dark Pylon at your proxy in addition to the ones in your main dedicated for Proton Charge.

I just have to congratulate you on a very Squidish use of sarcasm.

mr. peasant
05-08-2009, 06:31 PM
Here's a question though... does anyone know how it works? Is it a one-off ability that instantly restores an X amount of shield points or increase the regeneration rate for an X duration? Or is it channeling?

I dunno... I like the idea of perhaps having the ability be channeling and absorbs damage inflicted upon nearby units at either a fixed ratio or by number of hits.

Pandonetho
05-08-2009, 06:31 PM
Here's a question though... does anyone know how it works? Is it a one-off ability that instantly restores an X amount of shield points or increase the regeneration rate for an X duration? Or is it channeling?

Good question, I would like to know as well.

Epoch
05-08-2009, 06:33 PM
Good to hear about some Protoss changes. They have seemed frozen in time compared to all the other changes the other races have been receiving.

Eligor
05-08-2009, 06:34 PM
Here's a question though... does anyone know how it works? Is it a one-off ability that instantly restores an X amount of shield points or increase the regeneration rate for an X duration? Or is it channeling?



Posting it on Battle.net SC2 forums is a good idea.

RainbowToeSocks
05-08-2009, 06:37 PM
So much info today... Im so overwhelmed
And SC:L

I think I have died and went to heaven... or hell... I have yet to see

RamiZ
05-08-2009, 06:40 PM
I like Protoss changes, and about Ravens....Hm dunno somehow i liked more NightHawks name then Ravens, but it is ok though...And targeting drone works how?Sniping incoming missiles?

Eligor
05-08-2009, 06:42 PM
I like Protoss changes, and about Ravens....Hm dunno somehow i liked more NightHawks name then Ravens, but it is ok though...And targeting drone works how?Sniping incoming missiles?

Perhaps by creating a radius inside which all enemy ranged attacks become ineffectual? Somewhat like Dark Swarm...

Pandonetho
05-08-2009, 06:47 PM
Perhaps by creating a radius inside which all enemy ranged attacks become ineffectual? Somewhat like Dark Swarm...

It only affects projectiles.

The_Blade
05-08-2009, 06:49 PM
believe it might make a ratio around and say 1/4 of the missiles that go into that area will get destroyed. if u make anotherone nearby it will increase to 1/2 of the missiles will die and so on

SpiderBrigade
05-08-2009, 07:16 PM
believe it might make a ratio around and say 1/4 of the missiles that go into that area will get destroyed. if u make anotherone nearby it will increase to 1/2 of the missiles will die and so onThey won't do it that way because they don't want random elements. That's why they removed miss chance after all. Might also be why they removed Overload, now that I think about it.

I do kind of wonder about the restriction to "projectiles" only - did they assign attacks to different units bearing this ability in mind? Seems like it might lead to weird balance issues otherwise.

0neder
05-08-2009, 08:44 PM
I don't think this sounds random. A static reduction in attack vulnerability is not the same as a percent chance to do full damage on each shot.

How was overload based on chance? I don't remember...

The_Blade
05-08-2009, 09:28 PM
it would attack ALL the units within range dealing the same damage.

TheEconomist
05-08-2009, 10:14 PM
How confirmed is that name change? I mean, it's a very rough translation and Nighthawk and Raven are both black birds so ... could just be a mistranslation.

Anyways, I'm interested in learning more about this new ability. It seems like High Templars might be more useful than just storm then merge in StarCraft 2. Maybe we'll have a reason to keep our Templars :D

Aldrius
05-08-2009, 10:29 PM
I thought Phase Shift was a perfectly fine alternative to Psi Storm...

This shield recharge ability sounds good and tactically sound, but it doesn't really excite me that much. Sounds rather dull all things considered.

And yes, 'disruptor' and 'raven' are definitely not name changes, those are clearly just the german names for the units...

Though ironically I like both of those names better.

The_Blade
05-08-2009, 11:01 PM
the disruptor is fine but raven sounds too... birdy

And the phase shift was send back to the nulifier.

Pandonetho
05-08-2009, 11:05 PM
And the phase shift was send back to the nulifier.

Who said?

Nicol Bolas
05-09-2009, 12:21 AM
And the phase shift was send back to the nulifier.

That'd be great if it was, but I'd like some confirmation on that.

n00bonicPlague
05-09-2009, 12:25 AM
EDIT: NVM I found it :p

SpiderBrigade
05-09-2009, 12:32 AM
I don't think this sounds random. A static reduction in attack vulnerability is not the same as a percent chance to do full damage on each shotYou said it would block "1 out of 4" missiles. Which ones would it block? If you have a situation with missiles attacking multiple units, or multiple types of of missile attack, chance enters in.
it would attack ALL the units within range dealing the same damage.I'm pretty sure this is incorrect. Overload would deal attacks to a certain number of units up to a given maximum. This means that if there were more units than that, which ones were hit would be down to chance.

FlashWar
05-09-2009, 12:35 AM
I love the name Raven, fits the unit perfectly.

I'm thinking HT are really powerful now, especially with storm and this new shield battery ability. It seems a bit overpowering to me. Balance could be an issue with it.

Zabimaru
05-09-2009, 02:06 AM
HT’s are sounding good, and will become a very high profile target for your enemy to snipe. More so then in SC1.

pure.Wasted
05-09-2009, 03:17 AM
I'm thinking HT are really powerful now, especially with storm and this new shield battery ability. It seems a bit overpowering to me. Balance could be an issue with it.

Thing is, as long as the mana costs are properly adjusted, the HT will only be able to cast one or the other at a time (or some other balanced number of times), so how many abilities he has does not matter so much. Although the increase in versatility certainly helps.

Defensive Drone

Yes! Good riddance HSM, and we're back to having something really neat here. So the Nighthawk isn't so offensive anymore as he is defensive... suits him just fine, I think. I never liked the idea of Nighthawk raids... that should be left up to Banshees. This guy's support and he doesn't need role confusion.

Ghost

Back to having Snipe, good. Doesn't feel right without the ability -- he should be the anti-caster, and this cements his status as such.

Nighthawk vs. Raven

I like both. Nighthawk sounds more military, but Raven seems to fit the unit better in my mind. So... I don't know. (it's obvious it's the same name, but I'm talking about which I would prefer)

Nullifier vs. Disruptor

Same thing. Nullifier's familiar, so I'll stick with that, I guess.

Voidray

Yay. Although now I wonder what's happened with the Warp Prism, because that was always the more problematic of the two. War Prism. On second thought, did this actually change, or is it just mistranslation like the others? Hm.

Drizzit
05-09-2009, 03:47 AM
Defensive Drone

Yes! Good riddance HSM,

HSM is still in ;)
Abilities of the Nighthawk/Raven at the moment are:
- Hunter-Seeker Missile
- Defensive Drone
- Deploy Auto-Turret


btw:
I already posted this @ blizzforums but oh well...
We DO NOT KNOW how exactly the Defensive Drone works. The article just states that it protects against fire from base defenses while being useless against other attacks (hydra spines are mentioned).
It might be possible that it isn't a stationary drone and instead is just a "spell" that protects ONLY the Raven from missile turrets / photon canons. The article didn't go into details.....

Zabimaru
05-09-2009, 03:58 AM
We DO NOT KNOW how exactly the Defensive Drone works. The article just states that it protects against fire from base defenses while being useless against other attacks (hydra spines are mentioned).

Almost like a Terran dark swarm...?

pure.Wasted
05-09-2009, 04:04 AM
HSM is still in ;)
Abilities of the Nighthawk/Raven at the moment are:
- Hunter-Seeker Missile
- Defensive Drone
- Deploy Auto-Turret

Oh, that's what I get for getting all my information from this thread. Hrm.

Still don't like HSM, still don't think it has potential to be anything other than a lame ability on a cool unit. Now, if they were to bring back Spider Mines (or spider mine drones), that'd be a whole different story...

Drizzit
05-09-2009, 04:08 AM
Oh, that's what I get for getting all my information from this thread. Hrm.

hehe^^
I finally tried to translate the full description given in the article:

Defensive Drone
With this drone you are able to intercept enemy projectiles, e.g. rockets of the terran missile turrets. Therefore this special weapon is especially well suited for attacks on bases. Against small bore (like the spines of the Hydralisk), however, it is powerless.

edit:
shouldn't this thread be about the ht's abilities? ^^

unentschieden
05-09-2009, 06:07 PM
The Article was so nice to mention new abilities but foregoes specifics. What exactly is the Thors Particle cannon? We know it´s for emergencys and against ground but thats it. Plasma charge? Maybe it isn´t AoE after all!
Defensive Drone? Permanent? Mobile? What is actually interceptable and what isn´t?

Personally I´m thinking it´ll be airborne but stationary - completely unfounded though. Alsy I expect it´s capacity to be limited by cooldown, maybe it can handle 3 Turrets on its own but after that...

DemolitionSquid
05-09-2009, 06:11 PM
From what I gather, Particle Cannon actually damages the Thor as well. Its kind of a "last ditch" or "I'm overwhelmed" ability.

RamiZ
05-09-2009, 06:31 PM
From what I gather, Particle Cannon actually damages the Thor as well. Its kind of a "last ditch" or "I'm overwhelmed" ability.

Source?

DemolitionSquid
05-09-2009, 06:36 PM
Source?

From: http://www.gamestar.de/specials/spiele/1955954/starcraft_2_alle_einheiten.html


Thor

Im Gegensatz zu früheren Version von Starcraft 2 dient der Kampfkoloss nicht mehr als Artillerie, sondern in erster Linie zur Luftabwehr. Seine Feuerstöße treffen nämlich neben Bodentruppen auch Flieger.

Partikelkanone: Mit dieser Spezialattacke schädigt der Thor Bodentruppen. Das eignet sich allerdings nur für Notfälle. Ansonsten sollte man ihn lieber mit anderen Einheiten eskortieren.

roughly translates to (according to Google translate):


Thor

Unlike previous version of StarCraft 2 is intended to Kampfkoloss no more than artillery, but primarily for air defense. His fire is in addition to clashes take ground troops also pilots.

Particle Cannon: This special attack injures Thor of ground troops. This is suitable only for emergencies. Otherwise, you should prefer him to escort other units.

RamiZ
05-09-2009, 06:46 PM
LoL yeah, it seems that ability is for "last man standing" situations ;)

SpiderBrigade
05-09-2009, 07:06 PM
From: http://www.gamestar.de/specials/spiele/1955954/starcraft_2_alle_einheiten.htmlThat translation is bad. More like this:

In contrast with previous versions of Starcraft 2, this colossal war machine [the Thor] doesn't serve as artillery anymore, but rather as the first line of air defense. Its shots can hit flyers as well as ground targets.

Particle Cannon: with this special attack the Thor damages ground troops. This is ideal mainly for emergencies. Otherwise, one should rather escort the Thor with other units.

pure.Wasted
05-09-2009, 08:56 PM
That translation is bad. More like this:

In contrast with previous versions of Starcraft 2, this colossal war machine [the Thor] doesn't serve as artillery anymore, but rather as the first line of air defense. Its shots can hit flyers as well as ground targets.

Particle Cannon: with this special attack the Thor damages ground troops. This is ideal mainly for emergencies. Otherwise, one should rather escort the Thor with other units.

Sounds like they might just be talking about his regular attack. Which packs a punch, but is no good on its own cost-for-cost against almost all ground troops.

SpiderBrigade
05-09-2009, 08:58 PM
I don't know, they pretty clearly say "special attack" when talking about the Particle Cannon.

ManjiSanji
05-09-2009, 10:16 PM
Yeah, I do believe "Particle Beam Cannon," has always been the name of the Thor's regular attack.

I'm not sure how great it would be to have the Thor be emo.

Pandonetho
05-09-2009, 11:02 PM
Yeah, I do believe "Particle Beam Cannon," has always been the name of the Thor's regular attack.

Almost. It's actually "Thor's Hammer" Particle Accelerators.

Zabimaru
05-10-2009, 02:10 AM
I'm not sure how great it would be to have the Thor be emo.

Thats one way of putting it.