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Church
06-13-2012, 03:25 PM
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Crescendo Entertainment brings you...
The NOMAD Saga

The NOMAD Saga is the story of young Scott Fisher, old wise Salanas, and their zergling Max. It will feature four episodes, complete with custom voice acting, portraits, and music, that will create a truly epic experience.
http://img515.imageshack.us/img515/2600/wallpaperlt.jpg
Character Bios: Terran Characters:

--Scott Fisher
Age 25
http://i628.photobucket.com/albums/uu2/Pronogo/Scott.gif
"Stay on your toes, boys. Let's get this base up and running to MY standards."

The Terran protagonist and symbol of resolve, Scott joined the Rastarian militia after invading Zerg snatched up and killed his girlfriend, along with most of the other people he'd known at that tender age. He'd always had a certain affinity with Vulture hoverbikes, but wrecked his in a daring manoeuvre three years into his service as a soldier. Climbing the ranks in the next seven years, mister Fisher is now a proud lieutenant within the militia, and is fighting to weed out the last of the Zerg on his home planet.

--Mathius Tolrim
Age 39
http://i628.photobucket.com/albums/uu2/Pronogo/Tolrim.gif
"Your ability to crack jokes about everything that comes out of my mouth never ceases to annoy me, lieutenant."

As a covert intelligence operative, not much is known about Tolrim. It is presumed that he serves Grumanoff, the man in charge, and that he has some form of psionic capabilities, but he is rarely seen by ground forces of any race or faction. Tolrim is very good at what he does; stay in the shadows, extract information, and leave without anyone knowing he was there to begin with.

--George Grumanoff
Age 51
http://i628.photobucket.com/albums/uu2/Pronogo/George.gif
"I don't intend to sit here all day. I do that quite enough nowadays."

The brilliant tactician, charismatic diplomat, and semi-cool leader guy rolled into one, George is the all-purpose Rastarian figurehead. He's what the people need, and he's fought to fully reclaim his planet from the invading Zerg menace, no matter the cost. With his plans and strategies being credited with the cleansing of the Zerg thus far, few have bothered to pay close attention to their leader; else they'd see that he is, perhaps, not as together as he once was.

Protoss Characters

--Salanas
Age 714
http://i628.photobucket.com/albums/uu2/Pronogo/Salanas.gif
"I do suppose you're correct. However, I'm the one in charge of the armed and extremely dangerous guards that are ready to slice you in half and then slice your halves in half, so I suggest that you respond to my query."

The Protoss protagonist and symbol of tolerance and open-mindedness, Salanas has served under Executor Uldwe for many cycles, achieving the High Templar and then First Templar ranks before being shadowed by the psionically-superior Kempor. Since then, he has become a well-respected fighter and psion amongst all the members of Uldwe's fleet - even his rival, Kempor - and hopes to reclaim Rastar for the good of the Protoss.

--Kempor
Age 837
http://i628.photobucket.com/albums/uu2/Pronogo/Kempor.gif
"I am pleased to report that the Protoss insurgency in Taltamör has been defeated, as I predicted. There shouldn't be any more problems for quite a while after my... demonstration."

First Templar Kempor of the Shelak tribe currently serves under Executor Uldwe. His tenacities to pursue all-out war without provocation (or need) has kept him from his ultimate personal ambition of becoming an Executor himself, as the Judicators of the Shelak tribe recognise that Kempor is ill-prepared to give out orders. It is surprising enough that he has retained his rank as it is.

--Uldwe
Age 940
http://i628.photobucket.com/albums/uu2/Pronogo/Uldwe.gif
"I have witnessed the birth of this world's colonies. Under my rule, I intend to shape our empire so that it allows the reunification of our people, but we cannot do this if [our adversaries] remain a threat."

Wise, powerful, but generally misgiving of the other races, Uldwe's main directive is to reclaim planet Rastar for the Protoss, regardless of any Terran or Zerg resistance. He respects Kempor's power and Salanas' wisdom, and although his behaviour often points to Salanas being more worthy of a 'promotion' than Kempor, he values both warriors' uses and attributes.

Zerg Characters

--Max
Age 9
http://i628.photobucket.com/albums/uu2/Pronogo/Max.gif

Not much is known about this little feller. Seemingly 'orphaned' by the purge of Zerg on Rastar, Max was quite helpless before Scott stepped in. Often seen as a 'rescue' by the other Terrans, he has gained some form of sympathy amongst them, but is still regarded with uncertain expressions. Max has no exceptional or outstanding powers not found amongst a normal Zergling, other than being slightly more powerful due to strategic tissue mutation and synapse evolutions.

EPISODE I: LOYALTY (COMING SOON)
For ten years, the Terrans of Rastar have fought the Zerg menace. For ten years, they have pushed against the Zerg, only to retreat time and time again. Now, for the first time in over a decade, Rastar will be clean of this infestation. Lieutenant Scott Fisher, leader of the Maestro Squadron, is sent with a team of men to clean out the Zerg in the province of Torin... once and for all.

Meanwhile, newcomers are landing on the planet... a Protoss fleet, claiming to have lived upon Rastar hundereds of years ago, and yet now returning to the bountiful planet. The Terrans, however, do not take kindly to this second alien race invading upon them, and war begins between the two species...
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Loyalty Screenshots:
Click to enlarge
http://img829.imageshack.us/img829/4804/thumb1b.png (http://img826.imageshack.us/img826/885/scscrnshot042512185503.png)
http://img502.imageshack.us/img502/6030/thumb2sh.png (http://img259.imageshack.us/img259/3820/scscrnshot061312122557.png)
http://img26.imageshack.us/img26/8886/thumb3tr.png (http://img543.imageshack.us/img543/6452/scscrnshot061312122704.png)
http://img96.imageshack.us/img96/8373/thumb4g.png (http://img687.imageshack.us/img687/9048/scscrnshot061312132222.png)
http://img254.imageshack.us/img254/5269/thumb5k.png (http://img96.imageshack.us/img96/3943/scscrnshot061312132852.png)
http://img24.imageshack.us/img24/3465/thumb6y.png (http://img707.imageshack.us/img707/8284/scscrnshot061312132907.png)

topsecret221
06-13-2012, 04:11 PM
The music is making me laugh :P

The custom portraits are somewhat refreshing, and the voice acting is better than some, though you might want to tone it down a bit, judging from your preview video. It gets a little loud and obnoxious. The protoss voice effects are pretty close, but the reverb is a little bit loud.

I'll have to play to give much more beyond that. I'm curious as to where you're going to take this "Zergling character", as well, if you're sticking with lore.

The briefing that you provided drags on waaaaaaay too long, though. You want to give the situation, throw in a little bit of character development, and be done with it.

Church
06-13-2012, 04:42 PM
The custom portraits are somewhat refreshing, and the voice acting is better than some, though you might want to tone it down a bit, judging from your preview video. It gets a little loud and obnoxious. The protoss voice effects are pretty close, but the reverb is a little bit loud.
I'll tell Pr0nogo your thoughts on his voicing. Just a note, though, the voices in the first trailer are all going to change. Actually, that whole trailer is outdated. :P We really need to update it soon.
Thanks about the portraits, though. Pr0nogo put a lot of work into them and I love how they turned out, especially Salanas' portrait.


I'll have to play to give much more beyond that. I'm curious as to where you're going to take this "Zergling character", as well, if you're sticking with lore.
Yeah, we're doing our best to stick to the lore. Max has an interesting plot and backstory to follow.


The briefing that you provided drags on waaaaaaay too long, though. You want to give the situation, throw in a little bit of character development, and be done with it.
We might be redoing it. However, I personally don't think that the length is a problem. It's the first briefing in the entire campaign, so we need some kind of adequate introduction, I think. We'll see.

mr. peasant
06-13-2012, 08:29 PM
The briefing that you provided drags on waaaaaaay too long, though. You want to give the situation, throw in a little bit of character development, and be done with it.

We might be redoing it. However, I personally don't think that the length is a problem. It's the first briefing in the entire campaign, so we need some kind of adequate introduction, I think. We'll see.


Personally, I think the briefing was pure gold. I can see where complaints over its length are coming from. But at the same time, the exchange between Spooky and Fisher/Raynor firmly establishes the kind of character Fisher is as well as his relationship with Spooky - which are very good as far as storytelling is concerned.

One possible solution, depending on how the map itself it set up, is to move the dialogue between Fisher and Spooky down into the map itself. For instance, if there is a distance between where Fisher starts and where the base is supposed to be established, Spooky can suddenly show up at some midpoint (or the landing zone itself) in order for the conversation to take place. Considering Spooky is a Ghost, him popping in and out without warning would be quite fitting (and establishes the kind of character Spooky is, assuming he's a recurring character).

Alternatively, the first mission objective could be to make contact with Spooky for an update on the local situation. Cue conversation betwen Fisher and Spooky.

Church
06-13-2012, 11:45 PM
Personally, I think the briefing was pure gold. I can see where complaints over its length are coming from. But at the same time, the exchange between Spooky and Fisher/Raynor firmly establishes the kind of character Fisher is as well as his relationship with Spooky - which are very good as far as storytelling is concerned.
Thank you! I personally enjoy it a lot as well. Pr0 did a good job with the dialogue and voice acting. I do like the exchanges between Fisher and 'Spooky' as well.


One possible solution, depending on how the map itself it set up, is to move the dialogue between Fisher and Spooky down into the map itself. For instance, if there is a distance between where Fisher starts and where the base is supposed to be established, Spooky can suddenly show up at some midpoint (or the landing zone itself) in order for the conversation to take place. Considering Spooky is a Ghost, him popping in and out without warning would be quite fitting (and establishes the kind of character Spooky is, assuming he's a recurring character).
Could work, but I don't really think so. The map itself begins just before Fisher reaches the base. A neat thought, though! I'll run it by Pr0 and see what he thinks.

One thing your comment made me notice is that the Ghost's full name is never mentioned once in the briefing. It's actually Mathius Tolrim. We'll have to fix that up, whoops!

...However, I'm definitely going to be calling him 'Spooky' forever now. Heha.

mr. peasant
06-14-2012, 11:08 AM
One thing your comment made me notice is that the Ghost's full name is never mentioned once in the briefing. It's actually Mathius Tolrim. We'll have to fix that up, whoops!

...However, I'm definitely going to be calling him 'Spooky' forever now. Heha.

I dunno... depends what you're going for with the character. From his bio, sounds like he's supposed to be a mysterious character. In which case, have his name unknown. It's amazing how much more mysterious a character feels and comes across just by our now knowing his/her name (since one of the first things we learn when we meet a new person is his/her name). Instead, just have him referred to as 'The Spook' by others. After all, look what you wrote for his bio:

"<He> is very good at what he does; stay in the shadows, extract information, and leave without anyone knowing he was there to begin with."

Tell me that doesn't scream for him to just be 'The Spook'. :D

Church
06-14-2012, 11:27 AM
Haha... Yeah, I get what you mean, but Tolrim is pretty well known among the Militia. Stories pretty much spread about him all the time (as much as he hates it), so only the lower ranked soldiers don't know about him. Although he keeps a low profile, Spooky does tend to get around.

Sheliek
06-15-2012, 03:25 PM
Looking forward to playing this. Haven't been many BW releases lately, and all my favourites are unable to be downloaded now.

Pr0nogo
06-15-2012, 03:35 PM
Should be available before the end of Q4 2012, folks.