After playing the current build of StarCraft II, Korean professional StarCraft players provided comments.
They said the queen was improved, but I was a bit disappointed. It has low HP, and died quickly.
It feels different, but you can still micro mutas. You can use bigger control groups, but you can't do hit and run like before. A lot of units have been added, so they game will change a lot
Now I've tried all three races. The interface isn't that different from war3, so I'll be able to adjust easily. I think zerg fits my playstyle the best.
It's very similar to SC1 in general, but the graphics are a lot better.
The new units make it look lik a lot of fun. I'm sad that the 3d takes away the feel of 'finesse' SC1 had, though. Playing vs zerg should be fine in sc2.
If you start from the same place, the person who tries harder should win, right?
The protoss graphics are great. The units just look so much better than sc1.
SC is such a perfectly balanced game, so SC2 obviously needs a lot of balancing and tweaking in comparison. It will probably change a lot before release.
Zerg got a lot of powerful new spells, they seem stronger in general. It might be difficult to play vs a zerg who is good at using spells. In general, I think that you will have to focus on overall management, more so than micro.
It's similar to SC1. Terran in particular is very similar. I'm disappointed they don't have many new things compared to other races. Zerg looked pretty fun. They have a lot of variety in units and upgrades. The queen comes out so quickly, so maybe TvZ will be hard."
It looks fun. For a game to be popular, isn't that the most important thing? I think it will do well when it's released. It's too early to talk about balance. Each race has new, powerful units, so it should be fun.
It's really fun. I tried to look for strategic play as I tried it out. You can do some cool things with terran supply depots. The ability to raise and lower the depots has good walling possibilities.
The nydus canal is a lot stronger now, you can use them instead of drops to attack the enemy's main.
It seems very different from SC..
The queen is a lot better, and comes out very fast, so I like it. It's good for zerg that nydus canals are more useful now.
Overlords lost their detecting (editor note: I think he missed the upgrade for it), but zerg looks better overall.
I was expecting a lot from the queen, but it wasn't as strong as I hoped.
There are a lot of new units and buildings, and I haven't figured them out yet.
There are many powerful spells, and they should effect the game strongly if used correctly.
I tried SC2 for the first time today. There are quite a few changes. Zerg magic might be difficult to deal with, but we'll have to see. I'll try hard to be strong PvZ, if I play SC2!
Interview with Jaedong
Zerg is stronger. The fact that all units can burrow is difficult. Their new, strong magic makes it so it won't be easy to play vs zerg
Fomos - How was the game?
JaeDong - The graphics change to 3D made it difficult to get used to. But actually playing it, I don't think much changed. It's similar to StarCraft 1 and I don't think there'll be any problems for the fans to enjoy it. If you get used to it I think it'll be very fun.
Fomos- How have the zerg changed?
JD - The unit's characteristics changed. Adding new units and making them stronger, I believe if you concentrate on that the zerg will be powerful.
Fomos- The Queen was introduced.
JD - There were a few units not used in StarCraft. The Queen was an example. but in SC2 a lot of new abilities were added to make it better. I like the fact that there are a lot of new casters for zerg.
Fomos- did you get to use the mutalisks?
JD- The mutalisks aren't much different from SC1. But the muta control has become more difficult. It's possible to clump them up as one but controlling hit and runs was impossible.
Fomos- How were the other units?
JD - I tried out the Nydus Worm and it creates canals while moving. It will become very useful. The zerglings were bigger so they seemed stronger. But actually they weren't much different. It only felt like that.
JD- If I play StarCraft 2 professionally I'll keep playing with zerg. In SC1 the zerg was a macro-specific race but in SC2 macro was obvious, but I think it requires more strategic and skillful techniques.
Interview with Stork
Fomos - How was the game?
Stork - I played protoss mostly and I was satisfied. The graphics were much better and I really liked the Mothership. But I think the mothership's blackhole ability was removed and she required a lot of mana so I wasn't able to test them out. The zerg became more gross and messy, but powerful.
Fomos- How's the protoss?
Stork - I didn't find it too difficult to play with protoss. The zerg felt similar to the previous game, but the buildings were a bit confusing because they looked the same.
Fomos - Do you think the fans of SC1 can easily adapt to SC2?
Stork - I think it depends on personal preference. It will probably depend on if you prefer 2D or 3D. It's probably because the game's still under development but I still like SC1 better.
Fomos- How were the new zerg units?
Stork - The Queen could be made straight from the hatchery. I didn't really understand because it was written in english, but when used correctly I think it will be a useful unit. A new unit called Roach was added and it had 90 HP. But unless you deal 90 damage to it, it will heal extremely fast to 100%. It was pretty cheap (unfair).
Fomos- The greatest difference of Protoss?
Stork - The units all look really cool. If anything changed it's that the Dark Archon was removed. Whether you morph Dark Templars or High Templars they all come out as archons. Queueing units and buildings were possible so it felt like things were easier.
Fomos- Out of the units you tried today, which did you like the most?
Zerg Announcement Interview (translated)
Stork - I tried the psionic storm but it wasn't that cool. I liked the carrier the most but it won't be easy concentrating on control. The scout and arbiters were removed.
Q: How far in development is SCII? And how much of it will be included in the final version?
A: Nothing's for certain. It took us such a long time because we were developing other games. Because of our perfectionism we can't say for sure when SCII will be released.
Q: I heard there were immense changes to Battle.net. What are these changes?
A: Unfortunately we can't give away too much on this right now. I can only tell you it's going along well. Expect great changes!
Q: There's no Kerrigan in the video. Is the Queen Kerrigan? If not, how is Kerrigan represented? Also the Roach looks like a... roach. People called Paladins from WoW Roaches so is that the reason?
A: The Roach has nothing to do with the Paladin. Kerrigan is a unique unit and will only be playable in the single-player campaign.
Q: How many StarCraft developers are involved in SCII right now? I heard some developers of C&C were brought over, and therefore this is not a real sequel to StarCraft.
A: There are about 12 original developers. It also sticks to the original and is therefore a sequel! We've worked hard to make this a fun game and tried to satisfy picky players on multiplayer.
Q: How is the balancing process going?
A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SCII. We can’t tell you much now but you will be able to experience it soon.
Q: I heard SCII uses a new graphics engine. Can you tell us the specifics?
A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used.
Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it?
A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.
Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep.
A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.
Q: How will the testing take place? Pro gamers say SCII feels similar to SC1 and was that a main focus? Or was the focus more on new content?
A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content.
Q: In StarCraft infestation wasn’t used much. Regarding the infester, how much will this be used in SCII? Do the infested units count toward population?
A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SCII. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change.
Q: StarCraft's AI was weak. How’s pathfinding and Single Player? The Protoss have a cliff walker unit, but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps?
A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue.
Q: You said the development process takes a long time but Activision Blizzard's CEO Bruce Hack (spelling?) said it'll be out soon. About when will SCII be released? And what will happen to SC1's sales and marketing once SCII is released?
A: We can't say when we'll release. We'll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SCII it doesn't mean we'll forget about SC1. If there's one user that loves SC1 we'll keep it going.
Q: As of today, all 3 races have been announced. Each race has strengths and weaknesses. What do you think, as a developer, are the strengths and weaknesses of each of the three races?
A: Us developers don't focus too much upon strengths and weaknesses. That's why we don't add so many unnecessary features. The player is left to decide what the strengths and weaknesses are.
Q: SC1 is more popular in Korea than anywhere else. Will there be any plans to be made with Korea in mind?
A: We know about the popularity in Korea. Because Koreans love competitive gaming we're trying to make this an e-Sport game. Just revealing the game in Seoul should tell you how much we love the Korean market.
Q: Will there be an event where people can play SCII in Korea? Also the Observer mode in SC1 was rather lacking. Will SCII have new features? For other RTS'es the game's site hosts tournaments and leagues. Will this be done for SCII?
A: It was very important for us to announce the game through WWI and Blizzcon. Therefore we're planning on having more such conventions. The e-Sports department is doing all that they can to create the best multiplayer experience. This can change depending on the players' opinions, however. On a side note we're preparing a WC3 tournament and are expecting to host similar leagues for SCII. However this doesn't seem like the right time to talk about leagues or tournaments just yet.