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One of the greatest StarCraft websites ever by the name of existed years ago by the name of GX StarCraft, ran by the legendary D22-soso. GX StarCraft had an awesome feature called Pimpest Plays where it showcased all of the best and most original strategies ever used. Since the time of the original Pimpest Plays, there have been many other greatest moments in StarCraft with the rise of professional gaming and the deeper experimenting with the fundamental art of StarCraft.

We have compiled a list of the top fifteen "pimpest plays" of all time into an updated version of the feature, now known as Pimpest Plays 2002. The incredible strategies and moments contained within are a testament to the unparalleled depth, versatility, and skill of StarCraft and its players. By reading the following pages, you will see why StarCraft, a five year old game, is still the best real time strategy game that has ever existed, revolutionizing and setting the industry standard for all RTS games to come. Enjoy!

Quick Links
Honorable Mention: Boxer Dropship Mechanics
15. Reaver War
14. Boxer's Multi-Rax Float Rush
13. The Stove
12. Yare's Revenge
11. Drone Drill
10. TillerMarine
9. Kain-The-Feared's Halt
8. Boxer's SCV Escape
7. Boxer's Rax Wall
6. Boxer's Blind Spot
5. Boxer's Nuke Rush
4. Heat's Overlord Feint
3. SiR@SoNi's Trail of Tears
2. Boxer's Lockdown
1. Use Your Illusion

Honorable Mention: Boxer Dropship Mechanics

If there is one unit SlayerS_'BoxeR' is well known for using, it is the Dropship. His skill in utilizing the dropship to its full potential is unparalleled and he often finds new, incredible methods to use them. Since his use of Dropships is not uncommon, the Boxer Dropship Mechanics earn an honorable mention in the Pimpest Plays 2002. We bring you three replays showcasing his fascinating skill in manipulating dropships.

1. SlayerS_'BoxeR' [T] vs [rapiEr]-acE [P]

In this replay, Boxer [limyh] uses his Dropship as a diversion. At 6:00, watch the left edge of 3 main. Boxer drops off two tanks at the tip of the cliff out of sight. He then uses the same dropship to fly around acE's base, catching the attention of three dragoons, luring them away from the base. As he is doing this, he brings the two Tanks to the top and sieges them, which blast away at the probes.

2. SlayerS_'BoxeR' [T] vs Smuft_ca [P]

Neo Jungle Story is incredibly suited for Terrans, with cliffs behind each main. Boxer of course knows this and he takes full advantage of it as he drops two tanks above to harass Smuft. At 5:50, watch the cliff at 7, then at 10:10. At 11:10 watch the expansion at 9 and prepared to be amazed as Boxer's Tank/Dropship takes on a reaver.

3. SlayerS_'BoxeR' [T] vs LiquidNazgul_nl [P]

It's probably a coincidence [or not] that all three of our Dropship Mechanics replays are of Boxer owning a poor Protoss with his dropship skills. This replay, a WCG 2002 quarter final game, is very similar to the above game with Smuft in that both were played on Neo Jungle Story with the same positions for both races. At 8:00, watch the cliff at 7 once again as Boxer manages to kill four dragoons, two on each side, with two tanks and a dropship without losing a single unit.

15. Reaver War

[Lx13]TuSH [P] vs Rush)_Season- [P]

To start our list of top 15 Pimpest Plays is the Reaver War between [Lx13]TuSH and Rush)_Season-. It was a simple PvP on Temple in which both players went reavers. Nobody expected what would happen next. The thing about the reaver is that it itself cannot attack. Everything relies on scarabs and scarabs cost money. At the end of the game, both players were out of money since their attacks on each other had eliminated virtually every probe on both sides. TuSH's Nexus is also razed to the ground, and although he has three probes left, he doesn't have anywhere near the amount of minerals needed to build another Nexus. Using a shuttle and one reaver, TuSH is able to outplay Season, who has three. TuSH pulls off an amazing move by dropping his reaver for a split second and picking it back up, drawing two unecessary enemy scarabs, costing Season a precious 30 minerals. TuSH's target, of course, is the single probe that Season has left, and he eventually out-micros Season to kill the probe with a scarab. Both sides out of scarabs, the game looks like it will end in a draw when TuSH, realizing that he still has three probes sitting in his base, brings them in for the kill. Season, who still has three reavers, but no money to build a scarab, watches helplessly as TuSH's probes slowly start tearing down his base. This is a great game displaying excellent micro, coming down from an almost fully developed tech tree to the most basic unit. Reaver War is number fifteen in our Pimpest Plays 2002.

14. Boxer's Multi-Rax Float Rush

SlayerS_'BoxeR' [T] vs War3 [Z]

SlayerS_'BoxeR' is responsible for six of the top fifteen Pimpest Plays, not including the Honorable Mention, and the Multi-Rax Float Rush starts us off is displaying his incredible talent for thinking outside of the box. The idea was simple. Boxer [at 6] scouts and discovers his Zerg opponent right next door at 9. He builds one barracks in the middle of his base without walling, and erects three additional barracks along the cliff near 9. He then floats the four completed barracks over to 9 main where he builds four firebats and goes on to pump additional marines and medics, following up with a complete raping of the main base at 9. GG. Boxer's Multi-Rax Float Rush is number fourteen in our Pimpest Plays 2002.

Update [11/18/03]: Replays involving the Zerg will be buggy with Patch 1.10. To view the replay properly, download starcraft109brip.zip. Unzip the file, place it in your main StarCraft directory [C:/Program Files/StarCraft], and double click the icon to execute StarCraft in Patch 1.09b mode.

13. The Stove

sKy.Proct [P] vs eNr.HellGhost [T]

When The Stove was widely released to the public on StarCraft Legacy in the 16th of October, it opened to mixed opinions on its effectiveness. Some people hated it, while many others loved it. The Stove consists of three stages. The strategy opens up with a Protoss Scout rush. This accomplishes two things: it serves as a...um...scout and it also forces the Terran to rush to ebay/turrets decreasing his unit count. The second phase is Dark Templar harrassment which can frustrate the opponent and increase the time it will take for him to expand. The last stage is the Arbiter with stasis ability. The entire point of The Stove is to confuse and frustrate the opponent...because come on...who the hell goes Scouts five minutes into the game?

The origins of The Stove is sketchy. Proct is the generally accepted inventor of the strategy. Proct played a person by the Battle.net name TheStove, who used the first two stages of the strat. He then added on the Arbiter part and named the strat The Stove. A NoHunter player by the name of Nate claims to be TheStove.

Regardless of whether you think this strategy is particulary effective or not, it is interesting and different to say the least. The Stove is number thirteen in our Pimpest Plays 2002.

12. Yare's Revenge

JiNyare [T] vs JiNBorN [Z]

This TvZ on The Bifrost is very entertaining and it shows the incredible mobility of the Dropship. The play in question starts at about 13:30 at the bottom left hand corner of the map. yare attacks BorN's base from behind with 1 Medic, 7 Marines, 1 SCV, 1 Tank, and 1 Dropship while BorN destroys his base with impunity. What happens next is difficult to describe in words but it consists of yare destroying both his opponent's base and expansion while the helpless Zerg can do nothing but watch. In the end, yare finishes the job with only three survivors: the SCV, the Tank, and of course the trusty Dropship. Yare's Revenge is number twelve in our Pimpest Plays 2002.

Update [11/18/03]: Replays involving the Zerg will be buggy with Patch 1.10. To view the replay properly, download starcraft109brip.zip. Unzip the file, place it in your main StarCraft directory [C:/Program Files/StarCraft], and double click the icon to execute StarCraft in Patch 1.09b mode.

11. Drone Drill

rage82 [Z] vs study83 [P]

The Drone Drill pulled off by rage82 in this game is extremely effective and simple. Let me set you up. study [at 9] has taken his natural expansion and has a wall of many Zealots blocking the choke, making it very difficult for a group of Zerglings of any size to break through. However, rage has a solution using a trick that takes advantage of a thing in the game that forces units to spread out if they are on top of each other. At around 7:00, watch the middle of the map and you will see all of rage's drones and zerglings rallying to attack. He sends all of his drones to the center of the Zealot wall without attacking. This sends all of the drones to one spot, and once they arrive, they start spreading out, breaking the wall. At the same time, rage sends in all of his Zerglings. The poor Zealots have no good way of reacting, as they are being confused/pushed around by the drones. Note that the drones used were ALL of rage's mining peons, so this was largely a do or die effort. The Drone Drill is number eleven in our Pimpest Plays 2002.

Update [11/18/03]: Replays involving the Zerg will be buggy with Patch 1.10. To view the replay properly, download starcraft109brip.zip. Unzip the file, place it in your main StarCraft directory [C:/Program Files/StarCraft], and double click the icon to execute StarCraft in Patch 1.09b mode.

10. TillerMarine

TillerMan [T] vs qioppa[iU] [Z]

This is the story of the lone Marine that was able to kill off five Zerglings with the help of four Medics. Not a major factor in the outcome of the game, but it is undoubtedly one of the best displays of micro you can find. First, TillerMan stimpacks his Marine and shoots at a ling. The lings are attacking him, so he forms a wall with his Medics and runs around it, escaping the lings and regaining health at the same time. He repeats the process several times in varying fashion and is able to defeat all five Zerglings. The entire thing lasts 30 seconds and it is amazing how TillerMan cared enough to concentrate on killing those five Zerglings with that one Marine (he had around 1200 minerals sitting around at the end of this as it is difficult to micro and macro at the same time). This Pimpest Play happens at 11:00 at the 3 main; keep the Marine selected and watch his health fluctuate from full health to near death and everywhere in the middle. TillerMarine is number ten in our Pimpest Plays 2002.

Update [11/18/03]: Replays involving the Zerg will be buggy with Patch 1.10. To view the replay properly, download starcraft109brip.zip. Unzip the file, place it in your main StarCraft directory [C:/Program Files/StarCraft], and double click the icon to execute StarCraft in Patch 1.09b mode.

9. Kain-The-Feared's Halt

Kain-The-Feared [P] vs :+:jolly:+: [Z]

This strategy was one of the featured strats in the original Pimpest Plays on GX and is the only one that firmly stands in our mind. The idea is just incredible and demonstrates the reason why StarCraft is the unchallenged best RTS game ever made: it has incredible versatility. What do you do when there is a huge number of Zerglings and Hydralisks knocking on your door? Kain-The-Feared had the perfect answer: he put a probe on his ramp and an Arbiter used Stasis on it. Nothing could get through. Kain used this strategy against :+:jolly:+: before replays existed, so we have a screenshot reenacting the godly strat that still amazes us to this day. Kain-The-Feared's Halt is number nine in our Pimpest Plays 2002.

8. Boxer's SCV Escape

SlayerS_'BoxeR' [T] vs Garimto [P]

We mentioned earlier that SlayerS_'BoxeR' was in six of our top fifteen Pimpest Plays. Does it surprise you that the other five are all in the top eight? This next strategy was used by Boxer in the SKY 2001 Ongamenet finals against Garimto on Incubus. Boxer's scouting SCV ran into Garimto's base and was quickly pursued by a madly chasing Dragoon. The SCV ran behind the minerals with the Dragoon close on its heels, then blocked the Dragoon with a partially built supply depot to block off the access point behind the mineral patch. The Dragoon sees this and goes all the way around to get to the SCV, and Boxer cancels the supply depot and the SCV makes its escape back behind the mineral line. He does the same strat one more time and is able to increase his stay in the base long enough to find out Garimto's battle plan from a warping robotics facility. The strat drew "oohs" and "ahhs" from the crowd, and someone from Blizzard who was there at the finals smiled and shook his head in awe when Boxer did this. Mensrea, who was at the tournament comments that it is "all the more amazing he pulls cute stuff like this when the stakes are so high." The game was recorded as a VOD and not a replay, so we only have a few bad quality shots of the strategy in action for you to look at. Boxer's SCV Escape is number eight in our Pimpest Plays 2002.

7. Boxer's Rax Wall

SlayerS_'BoxeR' [T] vs Grrrr... [P]

In yet another display of his amazing talent to think outside of the box, Boxer invented a strategy on the spot in game one of the special three game Boxer vs Grrrr... series. The game took place on Hall of Valhalla with Boxer [T] at 3 and Grrrr... [P] at 6. Boxer built and floated a scouting barracks to Grrrr...'s base and flew around before it finally landed...right next to the mineral line. He then built one Marine, and it popped out to the barracks' right, which is also right behind the minerals. A Zealot tries to reach the Marine but it is blocked by the barracks. The Marine is able to attack the probes from behind with impunity until Grrrr... is able to summon a Dragoon. People in the audience were amazed by this and were laughing and clapping when Boxer did this. The simple strat was talked about all over the internet and many people tried to create variations of the strat on non-island maps with changes such as SCVs for repair. Again, this game was recorded on a VOD and not a replay, so we have reenacted the event using the campaign editor with every unit and structure in the exact spot. Boxer's Rax Wall is number seven in our Pimpest Plays 2002.

6. Boxer's Blind Spot

SlayerS_'BoxeR' [T] vs didi [P]

In a famous 2001 game between Boxer and IntoTheRain, Boxer used an incredible strategy that had many people shaking their heads in awe. After this, Boxer did it again after that versus Grrrr... in the Gembc Race Masters series. Most recently, Boxer did it one more time against didi in a WCG warmup game. The game was fairly long, but this is what happened. didi in a final plan goes mass carriers and starts razing Boxer's bases to nothing. Seeing this, Boxer starts pumping an unexpected unit: the Medic. didi's fleet of destruction consists of eighteen Carriers and six Observers. As this force passes through his base, Boxer ingeniously drops seven Medics behind where the fleet had been. The Medics catch up to the fleet and one by one each tags a different Observer with an optical flare, blinding them all. Then Boxer comes in with his own fleet of cloaked Wraiths and starts cleaning up the helpless Carriers. The Carriers start heading desperately towards the nearest cannon and eventually arrives. Unfortunately for Boxer, he did not have enough Wraiths and time to kill all of the Carriers, and didi went on to win the game.

Watch the replay and concentrate on 3 main at 41:50. He will drop seven Medics. The main reason why Boxer's Blind is so amazing is because of the extreme difficulty of differentiating and clicking on each separate Observer. Only Boxer. Even though it wasn't as successful this time, the idea of it is incredible and it has been very effective for him in the past. Boxer's Blind Spot is number six in our Pimpest Plays 2002.

5. Boxer's Nuke Rush

SlayerS_'BoxeR' [T] vs Terr@n-[Nes] [P]

This replay is pretty well known. As the name implies, this is a Nuke rush, but it is not so much the strategy itself that is so amazing, it is the perfect execution of the strategy on Boxer's part. You see something new every time you watch it. You can tell that Boxer has the plan in mind from the beginning of the game from his lack of a comsat. He wants to hide his plan of course, so he lifts his ebay and hovers it over the nuke silo as it starts to build because he knows there is an Observer nearby. The first nuking starts at 11:00 at 6 main. Boxer drops a couple of accompanying infantry/metal to keep the enemy busy while his Ghost cloaks and aims the nuke at the Nexus. Boxer then EMPs the Nexus and goes the extra step by getting a Medic and blinding a nearby Observer. This is all executed perfectly. Boxer does this one more time at Terr@n's expansion at 12:15 at 3 main and once again his performance is flawless. GG in the aftermath of two well placed nukes. Boxer's Nuke Rush is number five in our Pimpest Plays 2002.

4. Heat's Overlord Feint

Heat [Z] vs sVEN [T]

This incredible replay showcases one of the primary tactics of war: the diversion. In this game, Heat [Erik[DiM]] executes a perfect diversion, or feint, with a fake drop. At 23:15, his Overlords start the journey south from 12 to 6. They come down just enough for sVEN [iG-NiNa] to see them on the way into his base. sVEN, seeing the Overlords, panics and is fooled enough to send his Science Vessels into a frenzy, irradiating four Overlords. Not only that, but sVEN sends all of the Marines, Medics, and Firebats that were guarding the 6 mineral only back into the base to defend against what he thinks is a drop. Once this happens, Heat immediately sends in all of his Zerg troops from three locations to successfully rape the hell out of sVEN's expansion at 6 mineral only. The perfect execution of Heat's faked drop is incredibly entertaining to watch and marvel at. There is also a lot more incredible action in the same game, including the Dual Science Vessel Irradiate trick as well as an amazing Medic Wall so be on the lookout. Heat's Overlord Feint is number four in our Pimpest Plays 2002.

Update [11/18/03]: Replays involving the Zerg will be buggy with Patch 1.10. To view the replay properly, download starcraft109brip.zip. Unzip the file, place it in your main StarCraft directory [C:/Program Files/StarCraft], and double click the icon to execute StarCraft in Patch 1.09b mode.

3. SiR@SoNi's Trail of Tears

SiR@SoNi~ [Z] vs Chunsang [T]

This replay is a great game, and the Pimpest Play in question, which comes at the ending, is just insane. If you watch the replay, pay close attention to 3 mineral only at 46:45 because that is where the real action starts. Situation: SiR@SoNi has one drone left and no anti-air. Chunsang has enough money to produce one Wraith and he does so secretly on the cliff of 9 natural by attempting to block his starport with another building. His Wraith is completed seconds before two Ultralisks nearly demolish the starport. His objective is to hunt down that one drone so that he can win the game since Zerg has no anti-air. Unfortunately for Chunsang, SiR@SoNi is not ready to die without a fight.

To keep his drone alive, SiR@SoNi employs several awesome tricks in keeping it away from the Wraith's burst lasers of death including dark swarm, an overlord, and burrow. First, with 15 health left, SiR@SoNi picks up the drone in an Overlord. He casts a dark swarm with a Defiler nearby and drops the drone into the swarm a split second before his Overlord is killed by the Wraith. Then, he burrows the drone while rallying more units for the Defiler to consume. SoNi's objective now is to get his drone to the nearest extractor, where it can mine enough gas for him to build two Scourges to hunt down the Wraith, winning him the game. In a brilliant move, SiR@SoNi builds a trail of around eight dark swarms to the extractor, where he can mine under the safety of more dark swarms. Chunsang, in an act of desperation, moves his buildings over SoNi's hatcheries, hoping the Scourge will explode upon hatching. SoNi, knowing this, sets a rally point away from the buildings and successfully hunts down the Wraith, ending the game.

One of the reasons why this play was so incredible is because of the numerous close calls that took place...the Ultralisks nearly tearing down the starport in time, the drone nearly dying before it was lifted by an Overlord, and the Overlord almost dying before dropping the drone into the dark swarm. The whole thing plays out amazingly and you must watch it to understand it completely. Just for background information on the players, Chunsang is aka [joypop]zodiac, and SiR@SoNi is Lee Jae-hang of IS, Boxer's former team. SiR@SoNi's Trail of Tears is number three in our Pimpest Plays 2002.

Update [11/18/03]: Replays involving the Zerg will be buggy with Patch 1.10. To view the replay properly, download starcraft109brip.zip. Unzip the file, place it in your main StarCraft directory [C:/Program Files/StarCraft], and double click the icon to execute StarCraft in Patch 1.09b mode.

2. Boxer's Lockdown

SlayerS_'BoxeR' [T] vs Chunsang [T]

Chunsang makes a consecutive appearance in our Pimpest Plays 2002, this time against Boxer. Unfortunately, he suffers the same fate...losing at the end of a long and drawn out epic game. This game is considered by many to be the best TvT, if not overall, replay ever. The game is very long, but the play in question occurs at 22:30 at 12 main. Chunsang has seven Battlecruisers, while Boxer has eleven Wraiths...and seven Ghosts. Boxer drops off the Ghosts on the edge and proceeds to lockdown all seven Battlecruisers in the span of one second. He then cleans up the helpless Battlecruisers with his Wraiths. Boxer's losses: one or two Ghosts. Chunsang's losses: 2800 minerals and 2100 gas within twenty seconds.

Boxer accomplished this near impossible feat by hotkeying each Ghost, but like the Observers before, it is extremely difficult to differentiate and click on each Battlecruiser. Boxer accomplishes all of this in a single second. Which is why this deserves to be number two in our Pimpest Plays 2002.

1. Use Your Illusion

KIROFF [T] vs Tapoto_kopele [P]

Nearly everyone we consulted in creating this feature answered with the same response..."Remember the PvT at 6/9 where the Terran got rushed but lifted off and blocked the P base with his buildings and finished him off with his SCVs" and "Terran vacates his 9o'clock LT premises and proceeds to wall in toss's 6o'clock main, you know the one."

And yes indeed, Use Your Illusion is number one in our Pimpest Plays 2002. The game is very short and sweet. Tapoto who is Protoss at 6 sends a probe to KIROFF, a Terran at 3, and begins an unorthodox strat, building three pyons and two offensive gateways while running around the base with an SCV on its heels. KIROFF, seeing the first Zealot pop out, comes up with an ingenious plan. He lifts his command center and barracks and flies them over towards 6, and sends all his SCVs there as well. Once his SCVs arrive, two of them start walling in the PROTOSS's base, finishing it off with the barracks that just flew over from his base. KIROFF does this because he knows that Tapoto has no units in his base other than the probes since Tapoto had built his gateways in his base. Since the Zealot is blocked from entering his own base, KIROFF kills off all of the probes and finishes off the nexus with his SCVs. GG.

Thank you for reading. We hope you enjoyed this feature and we hope you look at StarCraft differently from now on whenever you play. StarCraft is far from being just a game and we hope this feature has opened your eyes to realize how much deeper StarCraft is than meets the eye. This is our Christmas present to you. Good luck in all your future gaming endeavors and we hope you will have an opportunity someday to use one of these plays or perhaps even invent one of your own. Merry Christmas and Happy Holidays!

- The StarCraft Legacy Team

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