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StarCraft II Beta Patch #5 - Version 0.7.0.14356

Written by Gifted | Friday, 12 March 2010 14:28

The fifth patch has been released, the information can be found below. Some of the concern about early warp gates has been countered with a research time increase while Blizzard has heard some of the concerns within the community regarding Nydus Worms and Hydralisks. The change to Burrow should alleviate some concerns about some hard Roach Burrow techs, allowing some more time to identify it and counter it. Lastly, changes to the Infestor seem to show that they want to focus on Neural Parasite first before addressing the other abilities.

StarCraft II Beta – Patch 5 (version 0.7.0.14356)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Balance Changes

     

  • PROTOSS
    • Cybernetics Core
      • Warp Gate research time increased from 60 seconds to 140 seconds.
  •  

  • ZERG
    • Hatchery/Lair/Hive
      • Burrow research time increased from 50 seconds to 100 seconds.
      • Burrow research cost increased from 50 Minerals and 50 Vespene Gas to 100 Minerals and 100 Vespene Gas.
    • Nydus Network
      • Nydus Worm build time increased from 10 seconds to 20 seconds.
    • Hydralisk
      • The delay between attacks has been increased from 0.75 seconds to 0.83 seconds.
    • Infestor
      • Neural Parasite has been redesigned:
        • The limited duration of 10 seconds has been removed.
        • Can no longer target air units.
        • Cast range decreased from 9 to 7.
      • Burrowed Infestor move speed decreased from 1.5 to 1.
      • Infestor life decreased from 120 to 90.
      • Infestors that are burrowed now have the same threat level as above-ground units for the purposes of automatically acquiring targets.

Bug Fixes

  • Fixed an issue with High graphics settings that could cause particles not to render.

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StarCraft II Beta Gamefiles

Written by Gradius | Thursday, 11 March 2010 21:45

Blizzard has a long tradition of leaving things in their games' data files for the fans to ponder over, and such is the case with the StarCraft II beta. SC:L has extracted some information and many images from the beta .mpq files. The game images article contains images of planets, icons, upgrades, decals, portraits, textures and wireframes. The gamestrings article contains previews of the Wings of Liberty tutorial missions.

These as well as our upcoming articles will be in the "articles" section of the StarCraft II Beta sidebar to the left.

Source:
StarCraft II Beta Game Images
StarCraft II Beta GameStrings

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VG247 Dustin Browder Interview

Written by Gradius | Tuesday, 09 March 2010 19:43

VG247 has recently had the chance to interview Dustin Browder, lead designer of StarCraft II:

What level of concurrency to you want to get to before the end of the beta?
Dustin Browder: I think we want to maintain about 10,000. It’s sort of our goal, and we’ve just about hit that at this point. I can see we’re at 9,000-something right now, and 10,000 is the goal. That makes our match-maker really happy, makes it really sing when we’re about at those numbers. If we get much higher than that we’ll just leave it, and if we see concurrency fall off we’ll add more keys until we get back to those numbers.

 

Are you seeing clicks-per-minute generally increase as you run the beta over time?
Dustin Browder: I’m sorry, I’m able to see it on a game-by-game basis; I’m not able to see it globally. But that’s a great question, and certainly a stat we’d love to have. We have a ton of stats right now, and we’re having a trouble getting at them a little bit. There’s a large volume of data that our business intelligence guys are working very hard to give us access to. What I have access to now is fairly limited. I have access to maps, I have access to win-loss by race and by skill, I have access to certain unit stats, but no, I don’t have access to action-per-minute on a global scale. I’m not able to see it increasing as we go. I imagine that it would.

Certainly, my experience in Call of Duty when it first released was quite terrifying. I’m getting to be in my late 30s. I went to play Call of Duty and I got owned for many days in a row. When I was in my late 20s and early 30s I used to be able to get top stop on a Counter-Strike server with no difficulty, and Counter-Strike’s a pretty fast game. Modern Warfare I was struggling with, but as I played in that first week, I pretty soon got back into the flow of things and I wasn’t losing every head-to-head match-up by half a second. So, I certainly hope that as people get used to the game their actions-per-minute go up, but I don’t have those figures for you, sir. I’m sorry.

 

Read the rest here.

Source:
VG247 - Interview: StarCraft II’s Dustin Browder on the beta, GDC, and finally going home

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StarCraft II Beta Patch #4 - Version 0.6.0.B14259B

Written by Gradius | Friday, 05 March 2010 23:20

The fourth patch is here, though not much has been changed:

  • Korea
    • Added support to display the game rating information on the F10 in-game menu within the beta.

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StarCraft2.com - "Broken Wide" Story

Written by Gradius | Friday, 05 March 2010 11:43

StarCraft2.com has been updated with a new story, "Broken Wide":

Remnants of the damaged audio files recovered from the wreckage of the battlecruiser Emperor's Fury (holo files were completely unsalvageable)

Subject: Private Maren Ayers, Medic, 128th Platoon "Iron Jesters"

Receiving: Captain Serl Gentry, Doctor, Special Research Ops

Captain Gentry:

Have a seat, Private. I can imagine that you're upset after what you've just been through.

Private Ayers:

Upset? Don't be silly, Captain: this wasn't a complete surprise. Nature doesn't just adapt. Nature cheats, changes the rules, and slips out the back door with your wallet while you're still trying to figure out what happened.

Captain Gentry:

I'm not sure I follow.

Private Ayers:

Sorry; those aren't my words. That's from my father, the venerable Dr. Talen Ayers. It's his own special flavor of insight: one part renowned research geneticist and two parts backwoods yokel. Always embarrassed the hell out of me.




Read the rest here.

Source:
StarCraft2.com - Broken Wide

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