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GStar 2009 StarCraft 2 Protoss vs. Terran Gameplay Video

Written by Gradius | Friday, 27 November 2009 15:14

The fans have cried out, "Nerf David Kim!". Blizzard, always eager to please the fans, has just done that. In the following match, Yeon-Ho Lee gets revenge as the blue Protoss on David Kim, playing as his signature red Terran and receiving his first public loss in StarCraft II:

 

Part 1:

 

Part 2:

 

Source:
thisisgame

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GStar 2009 StarCraft 2 Zerg vs. Terran Gameplay Video

Written by Gradius | Friday, 27 November 2009 08:31

Thisisgame has taken the following footage of a StarCraft II match that includes David Kim. This multiplayer match features excellent effects, such as rain, fire sticking to Zerg units, and more:

Part 1:

 

Part 2:

 

Source:
thisisgame

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Examining the Macro Mechanics

Written by Gradius | Saturday, 21 November 2009 14:24

starcraft 2 examining macro mechanics

StarCraft: Legacy is proud to present the third place editorial winner of our SC:L relaunch contests: Examining the Macro Mechanics. ArcherofAiur, the winner of StarCraft: Legacy's Macro TheoryCrafting Contest, and all-around expert on all things macro, gives us a rundown on all of the macro mechanics in StarCraft II:

The purpose of this article is to inform rather than dictate. To this end I have tried to express the concerns raised by the community. The issues have been structured in the manner I feel makes the most sense. I leave it to the reader to decide for themselves what issues are truly problems and what should be done about them.

 

Read the rest here.

Source:
Examining the Macro Mechanics

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StarCraft2.com Updated

Written by Gradius | Wednesday, 18 November 2009 20:04

starcraft2.com update

Blizzard has given the fans a massive update to StarCraft2.com. There is alot of new media here - far more than was originally expected.

Artwork
Screenshots
Hero - Tychus Findlay
Hero - Zeratul
Hero - Jim Raynor (Redone)
Legacy of War - Multiplayer Preview
Changeling Story
Wings of Liberty Single Player Story Telling

The site has received a new splash screen. Blizzard has also added the Zerg Trailer and the Single Player Gameplay demo to their YouTube Channel. Be sure to discuss the new media in our forums.

So what are you waiting for?! A smorgasbord of StarCraft media awaits!

Source:
StarCraft2.com

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StarCraft II Q&A Batch 55

Written by Gradius | Wednesday, 18 November 2009 12:55

Cydra, Blizzard's assistant RTS community manager, has posted Q&A Batch 55:

---StarCraft II Q&A Batch 55---

1. Not all potential players of StarCraft II have played the original StarCraft before, thus they might encounter problems with the understanding of the story. Is it possible to play the campaign of StarCraft II without knowing anything? Will you come up with some things that happened in the original StarCraft and Brood War again – just so that people not familiar to the story get more information?
We plan on having story elements that will bring players up to speed on the most recent plot developments and prepare them for the StarCraft II storyline. We also plan on having a plot summary of what transpired in the original StarCraft and Brood War during the installation process. However we feel that regardless of your familiarity with the original story, all players will be able to enjoy the story developments in StarCraft II.

2. You have already announced that you are going to record various stats when playing StarCraft II with the new Battle.net 2.0 – but how detailed will those statistics be? Will one be able to see how many units of a certain kind (for example Marines) one have build or even killed so far?
We will be recording a large amount of stats for StarCraft II, but we are still in discussion as to which stats will ultimately be tracked. We will determine how detailed the stat-tracking will be based on what information we think will benefit our players the most to help improve their game.

3. You have already stated that you will support DirectX 10, but what about DirectX 11?
We currently do not have any plans on supporting DirectX11-specific features, but the game will be compatible with DirectX11.

4. How many stats will a Hero unit be able to take? Three like in Warcraft 3 or is there even a limit?
If you create a user-amp with heroes, you can outfit them with a large number of stats. However, currently only three stats will be able to be displayed on the UI due to limited space.

5. In lore Protoss warp in their units and buildings from some far planet. Will there be any mechanic that reflects this such as a "warp out" that could act as a refund?
We do not have any plans to include a “warp out” game mechanic. We have discussed the possibility of this in the past, but it felt too similar to the Terran mechanics of being able to salvage the structures.

6. Will there be a converter to convert our favorite original StarCraft maps to StarCraft II maps? I don’t want to lose all of my favorite maps from the original StarCraft when I get StarCraft II.

There will not be a map converter for StarCraft II. Map-makers will have to manually rebuild any of their maps using the new StarCraft II map editor.

7. I'm just going to assume that you will have some sort of window mode in StarCraft II. But I was wondering if you're going to implement a windowed mode like the one that World of Warcraft has? You know where you can maximize the window, removing the borders and enabling fullscreen mode yet providing easy access to the desktop.

You will be able to select both windowed and full-screen windowed modes from the options menu.

---End of Transmission---

 

Source:
Battle.net - StarCraft II Q&A Batch 55

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