| |
|
Loading...
|
 |
|
|
|
StarCraft: Legacy Casting Call
Written by Gradius |
Wednesday, 16 December 2009 21:23
|
|

StarCraft: Legacy is expanding, and is looking for additional staff members. There is opportunity in Coding, Web-graphics and StarCraft Pro-Scene content staff. This is a period of growth; StarCraft: Legacy is excited to facilitate the next generation of fansite coverage, features and support.
If you think you have what it takes to uphold and extend the legacy see our job listing here. We're thinking of the future; do you want to be a part of ours?
Source: StarCraft: Legacy - Jobs
- View Comments
|
|
|
|
StarCraft II Source - Exclusive Fansite Q&A
Written by Gradius |
Wednesday, 16 December 2009 09:17
|
|
StarCraft II Source (starcraft2.4players.de), a German StarCraft fansite, has acquired a new fansite Q&A from Blizzard. They had the opportunity to ask questions about Stalker Blink range, resource sharing, and more:
1. Are you still developing new units or are you satisfied with the amount of units for each race and, therefore, more concerned about the fine tuning and balancing? Our philosophy has always been to keep the amount of units for each race to a certain number to keep the gameplay tight, and we are satisfied with what we have right now in terms of that number. Once we head into beta we definitely evaluate the role of each unit and will potentially add or drop units as needed based on feedback. 2. Can you explain the movements of big melee units like the Ultralisk in detail? While running through idle units smaller units tend to move away so the Ultralisk can walk in a straight line. Will that happen only in battles or while moving your whole army as well? The way movement collision works right now is that a unit has to be idle for it to be pushed to a new location by another unit like an Ultralisk. Generally if you are controlling your forces and they are active, you will not see this behavior.
Read the rest here.
Source: StarCraft II Source - Exclusive Starcraft 2 Q&A
- View Comments
|
|
|
|
New Blues - Avarius & Zhydaris!
Written by Gradius |
Monday, 14 December 2009 15:34
|
|
Karune, Blizzard's RTS community manager, has announced two new community managers for StarCraft: Avarius and Zhydaris:
In our ramp up of support for the StarCraft community, we have added two new members that will join the community team on the boards! You may have already seen some of their posts, as they are anxious to get mingling with the community.
Please join Xordiah, Cydra, and I in welcoming Avarius and Zhydaris!
A little bio about Avarius Avarius managed the RTS Stage at the last two BlizzCons as a member of our eSports team here at Blizzard. He may have also been seen at some of our previous events playing pro players and fansites in StarCraft II. Avarius will no doubt use his competitive gaming background to discuss some intricacies of game mechanics, balance, and overall gameplay.
A little bio about Zhydaris Zhydaris is dedicated to playing 'random' in StarCraft II. Yes, random. Or at least rotate periodically between each race so he can be equally 'dangerous' with every single one of them. He loves to watch replays and to analyze the great games, learning things from those matches: camera movements, hot keys, and control groups to improve.
With the need for this many assistant RTS community managers, I believe we can assume that Blizzard has major plans for the community. Hopefully we can look forward to more blue posts in the official forums and more interaction with the various fansites!
Source: Battle.net - New Blues - Avarius & Zhydaris!
- View Comments
|
|
|
|
Legacy Weekly #21
Written by SaharaDrac |
Tuesday, 08 December 2009 22:32
|
|
Legacy Weekly #20 has just warped in, bringing you all the StarCraft news from the last week in an easy to read format delivered straight to you here on the front page. For this week's issue, click here. Source: Legacy Weekly, Issue 21 - View Comments
|
|
Page 1 of 75
|
|
|